28th February 2011

What’s New On This Monday Morning

Relic EntertainmentThe Cavechild has been doing an hourly countdown all weekend, waiting somewhat impatiently for the release of Dawn of War II: Retribution from Relic Entertainment. He pre-0rdered his special copy on Steam the first day they were accepting orders and he participated in the early beta as well. I will be so happy when Retribution is officially available in just a few more hours, because he is driving me crazy.

[youtube:http://www.youtube.com/watch?v=-Nud2yLRtbI]

Webcast: If you missed the Canada Media Fund webcast outlining the changes which have been made to funding guidelines, you can view the video in either French or English online. Note, registration and log-in is required to watch the video.Canada Media Fund

Event: The next MoMoVan will be held at the Granville Island Brewing Company on March7th. The topic will be Privacy and Security. Tickets are free for DigiBC members, sponsors, students and partners, $25.00 for non-members. Attendance is limited to 100, so register early.

xnaCompetition: Game developers take note, Dream Build Play 2011 is now open for registration. Once registration closes on May 17th, the game submission period will begin. Entrants will have until June 14th to submit their Xbox 360 creations built using XNA Game Studio 4.0. Winning game developers split Spring Bonus$75,000 USD in prizes and get a shot at an Xbox LIVE® Arcade publishing contract, and their games will be featured on Xbox LIVE Marketplace.

grey alien gamesGrey Alien Games has announced its next title. Spring Bonus will be a Spring and Easter-themed match 3 styled game scheduled to launch on April 15th to several platforms including including PC, Mac, iPad, iPhone, XBox Live Indie Games and Windows Phone 7 – possibly for Linux as well. Grey Alien’s founder Jake Birkett has released his first dev diary for the new title, you can read about the lead-up to Spring Bonus’ development on the Grey Alien blog.

vblankTrekking around the halls of GDC with Jake is Brian Provinciano, founder of Vblank Entertainment and developer of Retro City Rampage. Brian will be participating in a panel discussion titled The Next Steps of Indie: Four Perspectives during the Indie Games Festival within the GDC umbrella. Retro City RampageAttendees to this panel will get an inside look at the road Brian followed as he developed Retro City Rampage, from NES programming in 2002 right up to our current next-gen consoles. Retro City Rampage will be coming to Xbox Live Arcade and Nintendo WiiWare later this year. Retro City Rampage is also a finalist for the Excellence in Audio category at the Indie Games Festival Awards.

Sale: Endloop Systems has announced that their iPad app iMockups will be on imockups on itunessale for 30% for the duration of GDC. iMockups for iPad is a mobile wireframing and mockup app for your web, iPhone and iPad projects, combining a beautiful interface with intuitive functionality, taking full advantage of the breakthrough touchscreen device. With a comprehensive and growing list of pre-built dynamic controls (for Web, iPhone and iPad) help turn your ideas into full fledged designs at the office or on the go.

New Media Manitoba New Media Manitoba will be very active at this week’s Game Developers Conference, which is just getting underway in San Francisco. The association is leading a provincial delegation that will showcase the Manitoba digital media industry and offer start-ups and seasoned game companies the opportunity to grow their business. New Media Manitoba will be hosting a networking event at Thirsty Bear from 4-6pm on March 3rd.

One of the shiny new yet retro members of the Manitoba delegation is the Winnitron itself, making its first appearance at the GDC. The Winnitron will showcase exclusive Manitoba made games like Leap4Blue, Trash Pilot, C4ke, Sumo Topplers, and Robots Robots Everywhere, along with other high profile indie titles such as Canabalt 2-Player and Super Crate Box. Fans from all over the indie game circuit are already buzzed about playing classic indie games like Space Sushi, Indie Brawl, and N Arcade on the Winnitron for the first time ever. Winnitron Photo Credit: Chrissy Chubala

Four companies will be sharing space at our booth on the Expo Floor—Tomkorp Computer Solutions (creators of Clones ), Cube Force Media (creators of Aerrevan), Cogmation Robotics , and Project Whitecard, which is currently leading development on a multiplayer problem-solving game for NASA.winnitron Photo Credit: Chrissy Chubala

Representing the Winnitron at the booth will be Bit Collective (creators of the Winnitron) members Alec Holowka of Infinite Ammo, Tom Rab of Reborn Games, Noel Berry, Marlon Weibe and New Media Manitoba’s own Kert Gartner. Manitoba game developers Red Reptile Studios and Complex Games, who recently won a Canada New Media Award for Best Web Game, will be making waves at the conference via some targeted meetings.

If you’ve been following news on Indie Game: The Movie, you’ll know that the Globe and Mail and major industry publications (including this site) have already been celebrating the pre-release footage Blink-Works has posted on their web site. The 2-person team behind the project, Lisanne Pajot and James Swirsky, will be chatting about their film at Manitoba Booth #1137 on Thursday, March 3.

New Media Manitoba would like to gratefully acknowledge the amazing support from Manitoba Trade & Investment, Western Economic Diversification, and Red River College for their contributions toward growing the game companies in Manitoba and this Trade Mission, as well as: Complex Games, Agence nationale et internationale du Manitoba (ANIM), Foreign Affairs and International Trade Canada (DFAIT), Industry Canada, Manitoba Innovation, Energy, and Mines (IEM), Economic Development Winnipeg, and Manitoba’s tireless game development community.

ie market researchVancouver-based IE Market Research Corporation has released its 1Q.2011 Global Mobile Entertainment Forecast, 2008 – 2015, which is available now for purchase. IEMR’s forecast provides our quantitative forecasts for Mobile Music, Mobile Gaming, Mobile Personalisation, Mobile TV, and other premium content. It covers 50+ countries and regions, and it is one of the most comprehensive forecasts of its kind in the world.

“We think that the global mobile entertainment market will see significant growth over the next five years. Globally, we are expecting mobile multimedia revenue to rise from $32 billion in 2009 to $52.8 billion in 2015. Compound Annual Growth Rate (CAGR) from 2011 to 2015 will be 9.5%,” said Nizar Assanie, Vice President (Research) at IEMR. “Among different categories of mobile multimedia, we expect that Mobile TV will see the biggest growth in revenues over the next five years. We forecast that global mobile TV revenues (which are broadcast and unicast revenues) will increase from $2.52 billion in 2009 to $6.6 billion in 2015.”

To the comprehensive data set, we are adding a PowerPoint presentation which provides our clients with an overview of key trends in the global mobile entertainment market.

The International Game Developers Association (IGDA) has secured a new, exclusive membership benefit for members – an airline travel discount. Starting immediately, all IGDA members can get a 5 percent discount on Virgin America flights booked to attend GDC, E3, IGDA Summit, Casual Connect Seattle, PAX Prime and the IGDA Leadership Forum. Naturally, Virgin America appears to fly only out of Toronto on our side of the border, but I guess one could drive to Seattle or take the shuttle bus, and then fly down to the California events from there if the overall savings were substantial.

IGDA members in good standing can access the promo codes online. Please note that discounted tickets are limited and members should reserve their flights as early as possible. Remember to add your IGDA special promo code before purchasing your ticket in order to get the discount.

Your travel on Virgin Airlines must fall within these timelines:

GDC 2011: To SFO: 2/24 – 2/28 and From SFO: 3/4 – 3/8
E3: To LAX: 6/4 – 6/8 and From LAX: 6/9 – 6/11
IGDA Summit/Casual Connect Seattle: To SEA: 7/14 – 7/18 and From SEA: 7/20 – 7/24
PAX Prime Seattle: To SEA: 8/29 – 9/1 and From SEA: 9/5 – 9/9
IGDA Leadership Forum: To LAX: 10/22 – 10/26 and From LAX: 10/30 – 11/3

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28th February 2011

Experience Global Game Jam

Global Game Jam 2011For the last three years we’ve spent the final weekend in January periodically checking in on a group of people who shut themselves in a big room full of computers and ideas for 48 hours. Each of those years has seen this event grow, and 2011 was Vancouver’s largest Global Game Jam event ever, with about 120 participants. One other note of importance – 20-25% of the 2011 Jam participants were female. Awesome. Opening Night

Held in the Main Hall of BCIT’s main Burnaby campus, this year’s Global Game Jam opened with presentations from Scott Jones, co-host of Electric Playground, and Kelly Zmak, the former president of Vancouver’s Radical Entertainment. Unfortunately, due to the demonic nature of traffic in the Lower Mainland, especially for those of us who live out in the Fraser Valley, we completely missed Scott’s opening comments as well as the first few minutes of Kelly’s BCITpresentation. I freely admit that I never tire of hearing a talk given by Kelly – he doesn’t pull any punches, and he will tell you exactly the way things are in this fine industry. Even while he is forcing you to face the reality of how many titles actually become blockbusters, he is still encouraging developers new and veteran, to get out there and give it their best shot anyway. You don’t have to work in a creative studio to benefit from the advice Kelly shares, either. Many of his suggestions are applicable to any discipline, and I never fail to be anything but inspired whenever I’ve been to a Kelly Zmak presentation. Many of the participants in this past Global Game Jam obviously took Kelly’s words to heart as well, because there were some very good products that emerged from this 48 hour exercise in innovation and creativity.

Before I go too much further, I would like to note that the Global Game Jam is an initiative of the International Game Developers Association, and this year took place in 169 registered locations around the world. This total does not include the informal game jams that were also held over the same weekend, such as the one taking place at New Media Manitoba called So Many Rooms, which was a unique twist on the jam concept, but more about that in a different post.Electric Playground on site For more photos of the BCIT event, please see our GGJ Gallery. There are more photos on the Global Game Jam Vancouver web site as well.

The jams also would not happen without the support of venues, schools, corporate partners and of course, volunteers and industry mentors. A large part of the Vancouver Game Jam support comes from these post-secondary educational facilities: BCIT and UBC with the assistance of the Centre for Digital Media and SFU. Other supporting sponsors include the Natural Sciences and Engineering Research Council of Canada, AirG, Microsoft, Wacom, Radical Entertainment and Electronic Arts Canada. Other supporters and friends of the local Global Game Jam are the Canadian Video Game Awards, the Vancouver Silverlight User Group, and ourselves. It was also very cool to see Electric Playground attending and interviewing participants, as well as giving the jam some airtime on its February 8th episode. You can watch the EP video here.

Global supporters and sponsors of Global Game Jam include Game Salad, Intel AppDeveloper Programme, Autodesk, GameSpy, gamesauce, triOS College and ACM. Once again, a huge thank you to the volunteers, the instructors and the corporations who all work together to make the Global Game Jam such an awesome weekend of inspiration.

This year’s Jam began with everyone gathering in groups based on their disciplines. Each person had a coloured “skill dot” on his or her name tag, which made it very easy for others to find artists, programmers, designers or the Nick Waanders of Slick Entertainmentvery elusive audio folk. Note to those of you with audio skills: come out to next year’s Game Jam, your skills are in high demand. You will be very popular. Once the skills groups were formed, attendees were put through some ice-breaking exercises, discussing their favourite games, super-powers and why their respective disciplines are the best. With the announcement of this year’s theme of Extinction, the jammers were encouraged to come up with some quick game concepts that would then be pitched to the entire room.

Needless to say, in a room full of creative people, there was a huge variety of game concepts that covered everything from dinosaurs to aliens and time travel. It never ceases to amaze me how quickly and reasonably clearly the ideas are formed and presented. After the presentations, it was time to start the team recruiting and previs work before settling in for the next several hours of coding, drawing, editing, testing and reiterating with maybe a bit of sleep mixed in.

When we returned to the Jam on Sunday afternoon, the BCIT Main Hall was still a hive of activity. At first glance you wouldn’t know that a good part of this group was heavily sleep-deprived and that for some, thought processes were by now running at something akin to dial-up mode. However, as we moved among the developers and asked for demonstrations or their thoughts on the weekend, as tired as they were, each team managed to talk about their projects with energy, enthusiasm and passion.

Without a doubt the team with the best game trailer was RawR Games, developers of, coincidentally, the game chosen as Top Pick for the Vancouver event. Dino Fling is a 2D game that asks the player to save dinosaurs from rising post-Ice Age waters by flinging them onto a rescue boat.

[youtube:http://www.youtube.com/watch?v=Mk4jods47dY]

Naturally the game gets more challenging as the water rises, covering the beach and making the distance you need to fling each dinosaur wider and wider. The RawR Games team perhaps had a bit of hand-up as members of the squad had been to previous Jam events and also work in the game development industry, but it was still important to them to get a product completed within the 48 hour time limit, and that the game be fun to play.

Nick Waanders, co-founder of Slick Entertainment, said that one of the challenges for him personally was having each new iteration of Dino Fling better than the last, each one topping the features and fun factor of the previous. He said that it’s very important to get into the habit of taking notes throughout the development cycle, don’t count on your memory to keep all of the ideas straight. He feels that this is a very important part of development discipline that will help keep your work flow from getting all tangled up. Flash Punk creator Chevy Ray Johnston and Tatham Johnston, a Junior Gameplay Programmer at Klei Entertainment while Rachel Simpson is a Game Jam veteran, Testing Pod PanicDaniel Ritchie is a UBC Computer Sciences student and Celeste Medina is a Layout Artist at Luximation (by the way, they’re hiring). One other cool footnote before moving on, Chevy’s Flash Punk engine was used by other teams at the Jam for their games.

Pod Panic was another title which was high on the list of favourite games, with the premise of this title to both learn about the Orca pods who inhabit our coastal waters and the dangers they face every day through pollution and over-fishing. Designed and built by James Karg, Douglas Richardson, Shane Morin, Jacob Kwitkoski, Spencer Daemore and Travis Hilliard, Pod Panic was developed on the XNA platform for Xbox and Windows. The premise of the game is to help your pod of Orca whales navigate several levels, each named for a coastal area and with increasing levels of difficulty. Pod Panic was inspired by the David Suzuki Foundation and the real-life plight of our whale populations and other endangered species.

Another friend of ours, indie developer Jake Birkett, was on the team which created the germ-ridden game Invasion of Giant Planet-Eating Bacteria From Outer Space, along with Alex Vostrov, Steven Pugh, Khadija Ghazi and Samppa Raski. Jake and Alex are the co-founders of Full Indie, a meetup and resource grDreaming Up Galactic Germ Warfareoup for independent developers. The premise behind their flash-based game is to rocket about outer space jabbing the giant bacteria with your Inoculazer, thereby curing different diseases and saving the planets. Of course it’s not as easy as that sounds – each type of bug requires a certain type of cure, and every cure has a side effect. You must match the colour of the cure to the colour of the bacteria, and due to the aforementioned side effects, strategy and timing do play an important part in winning this game. Jake’s advice on game design is to not be afraid to think big and add loads of features to your list, but also don’t be afraid to wield a big axe when it comes time to pare down what parts make it into the game and which don’t. His main take-away from the Jam weekend was a reinforcing of his knowledge and the sharing of experience both as a giver and as a receiver.

Meanwhile another galactic planet-destroying game with yet another twist was being developed just a few tables away. MDP Earth Defender was built using the Unity platform and is for two players who are required to switch between Savior and Destroyer roles. The Destroyer literally tries to destroy Earth with nuclear bombs while the Savior sends up Claw Satellites which need to intercept the bombs before they blow the Earth into tiny little bits. The player with the most survivors at the end of the round wins. MDP Earth Defender was developed by Clayton Campbell, Don Lee, Eric Raue, James Xia, Jason Tseng, and Tiva Quinn.

Another game of galactic proportions (and name) was Super Hyper Mega Deluxe Earth Annihilation – it seems Super Hyper Mega Deluxe Earth Annihilationmore than just a few people were trying to make Earth extinct, but then I guess it’s an easy target, what with being big and round and floating around in space on a pre-determined path. In this game, instead of defending Earth, the player must protect the mother ship death ray that is trying to destroy our fine planet. The Earthlings have the nerve to try and defend themselves by sending out waves of spacefighters, and it’s the player’s job to remove them from existence. This team took their development cycle practically to the wire, finishing up just one hour before the deadline. Developers Alex Mcgilvray and Ryan Sheffer said that one of the most important pieces of advice that they could pass along about participating in a game jam is to get as much coding done as possible early on in the event, because a lack of sleep means coding errors.

One of the most imaginative titles we took a look at over the weekend was Squishy Squid Sex, whereby the gamer must ensure that the squid population increases through recreation…or, re-creation – they both apply.  This team, which learned the importance of early iteration, prototyping and software compatibility, showed a great deal of creativity and imagination in their product. The development team for Squishy Squid Sex was Airlia Hansen, Ben SheftelNathaniel Kopjar, Jonathan Clark and Alice Tai.

ContainmentMoving back to the germ theme was Containment, a top-down infestation elimination game. This browser-based game is kind of like a blind man’s bluff, because the player doesn’t know until a character is killed if it was one of the germ carriers or not, and a process of elimination must be used to search out the three germ bearers. The catch, and you know there’s always a catch, is that if you kill the entire population you lose. You win the game by saving the highest number of citizens as you possibly can. Oh, and of course there’s a timer, too. When this team was formed to come up with a product, they were all strangers, having never met each other prior to the jam weekend. Ben James is a computer programmer by day, but not in the digital media sector, and he said that he has realized how hard it is to make games (actually, we heard that a lot over the weekend), and that it’s important to focus the scope of your project early.  Other team members included Jen Kim, Arnold Ip, Colin Cove and “Got Quail”.

[youtube:http://www.youtube.com/watch?v=87RDRXFEeg8]

We did not have time to visit with every game team and participant, that’s something I’d like to be able to accomplish next year, but over-all, the consensus about Global Game Jam is that the event is a lot of fun and a fantastic learning experience. The sharing of knowledge between students, professionals and hobbyists is something that is not always easily obtainable, and there is a combined sense of collaboration and competition – because while there isn’t a prize for making the best game or finishing first, there is a sense of pride and accomplishment that goes along with the lack of sleep, the software glitches and the new friendships. Much of the success of any Game Jam event, whether it’s a part of the Global weekend or otherwise, falls on the shoulders of its organizers, volunteers and supporters. The willingness of both industry mentors and teachers to help and guide those who strive to be a part of this wonderful industry is sometimes a “thank you” that may not be said loudly or often enough.

If any of you reading this got the “wow this is cool” feeling, I hope you will carry that feeling forward and participate next year, in any capacity be it participant, volunteer, sponsor or leader. In 2011 there were at least a dozen Game Jam locations across the country (72 across North America), wouldn’t it be great if next year there were twice the number of locations, participants and sponsors?

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25th February 2011

Follow Friday News

Reminder: Early Bird Registration for the Toronto Screenwriting Conference closes on February 28th.

Contest: Enflick, Inc. is holding a logo re-design contest for the PingChat logo.
Contest: Best Buy Canada and HP Canada have teamed up to revitalize someone’s home office
Contest: SteelSeries is celebrating its 10th anniversary with a huge giveaway.

Giveaway: The iPad HD version of Garage Inc from TransGaming Studios is free until February 28th. Get it now.

Pre-Order: Mac Gamers can pre-order Dragon Age 2 and The Sims Medieval from GameTree Mac. Release dates are March 8th for Dragon Age 2 and March 22nd Victor and Scottfor The Sims Medieval.

Appointment: Michael MacMillan has been appointed to the Fuse Powered Board of Directors. In his role on the company’s board, MacMillan will be responsible for working closely with Fuse Powered’s senior management team in solidifying and executing the company’s strategic direction.

Taking Over The World: Electric Playground is now available for American users of Hulu. Congratulations to everyone at the EP studio!

New Release: IUGO’s first music game Pricklees is now available on the App Store. It’s free so go download now! More characters and tracks may be unlocked for $1.99 USD.pricklees

“We see room for creativity and innovation in the music genre,” states IUGO’s VP of BD Sarah Thomson “What companies like Tapulous have done is incredible. They have proven their formula to be successful time and time again. But we feel there is so much opportunity to create a unique game mechanic and appeal to an even broader market. We wanted to combine the brilliance of music-based games such as the Tap Tap series with the cuteness and personality of broad appeal titles such as Angry Birds.”

Cinematic Intro: A preview of the opening moments from Dawn of War II: Retribution by Relic Entertainment is now live on YouTube. This latest chapter in the Warhammer 40 000 saga will be on store shelves on March 1st

[youtube:http://www.youtube.com/watch?v=8MwJK2_jYxI]

A special pre-launch event for Retribution was just announced on the Dawn of War community forums. A four hour game play special with members of Relic’s game test team facing off against members of the community. The fun begins at 2pm PST on Sunday, February 27th.

Yummy InteractiveYummy Interactive Inc. has announced a partnership agreement with BattleFront.com, worldwide publisher of wargaming and strategy combat video games. BattleFront.com has selected Yummy Interactive’s GameShield to securely manage licensing and activation of downloadable and mail order game products at its game portal.

“Delivering our games in an unobtrusive, simple download and mail order experience to our community members is paramount to us. With GameShield, we will be able to securely extend our digital products to new channels and also be able to offer game bundles and extra downloadable content, such as add-ons and expansion packs, with a smooth user interface for end users,” said Martin van Balkom, President of BattleFront.com.

“By selecting our complete DRM solution for their PC and Mac game downloads and mail order products, Battlefront.com can further expand their online distribution channel and storefront, confident they can support their partners and optimize digital sales with our flexible license management tools,” said Chris Hennebery, VP Software Distribution at Yummy Interactive. “The premium DRM technology that GameShield provides not only protects content but enables new and secured ways of bringing gamers downloadable games and post-sale content.”

Launch Trailer: Rango The Video Game, developed by Behaviour, will be released next week for  the Nintendo DS, Nintendo Wii, PlayStation 3 and Xbox 360. Here is the newest game trailer.

[youtube:http://www.youtube.com/watch?v=V5NMmtncf4k]

Source Studio has released Proto Defense – free downloadable content (DLC) for their space shooter game ProtoGalaxy, on Steam for the PC. The downloadable content delivers a brand new level of play for ProtoGalaxy, enabling players to experience the game’s enhanced editor powers and map-building source studiofeatures.

The DLC will be downloaded automatically for anyone who owns ProtoGalaxy, and to celebrate the DLC launch, ProtoGalaxy is available for 50% off until March 2.  Proto Defense is a completely different genre than the previous levels. The original release of the game consisted of action and adventure levels, where the players were constantly on the offense. The new downloadable content consists of  a tower defense-style level, where players must strategically defend themselves against incoming attacks.protogalaxy

“We’re showcasing a brand new level of game play in ProtoGalaxy that gamers have yet to experience,” said Alex Brown, CEO and founder of Source Studio. “We have been gathering valuable feedback since we released ProtoGalaxy last October, and with the new level added, the game takes on a different dimension of play,” Brown added.

Proto Defense contains the following:

  • New level with tower defense tactics
  • Pick from a big selection of turrets.
  • Reposition your turrets at any time to deal extra damage.
  • Take down huge bosses.
  • Compete in leaderboards for the highest score.
  • Tackle 8 new challenging achievements.
  • Built using the ProtoGalaxy Editor.

In ProtoGalaxy, up to four players can team up, configure their ship and upgrade their weapons in order to defend earth from powerful alien invaders. Throughout the game, players brave fierce battles, solve challenging puzzles, and explore the far reaches of the galaxy in order to end the attacks and rebuild a home for the survivors.

Game features:

  • Level editor
  • Single and multi-player mode (up to 4 players)
  • Array of weapon choice
  • Ship customization with large selection of parts
  • Use physics to solve problems
  • Save progress online and play from anywhere

Source Studio will be attending the Games Developers Conference and will showcasing  ProtoGalaxy, along with the DLC at the Newfoundland and Labrador booth (booth #1924).

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24th February 2011

Short Bits Are Important Too

Reminder: Submissions for Digital Launch Pad at Banff World Media Festival Close April 22nd. ($100.00 entry fee)

Government of CanadaThe Honourable Tony Clement, Minister of Industry, will meet with representatives from the Waterloo-area information and communications technology (ICT) industry tomorrow morning to discuss issues of importance to the industry, including Canada’s forthcoming digital economy strategy. The meeting will be held at The Research Advancement Centre in Waterloo University’s Research and Technology Park.

TransGamingTransGaming Studios has released a new update for Garage Inc in the iTunes App Store. The time management strategy title now features an Endless Day mode and you can now compete against other players via the Game Centre Leaderboard, fixing as many cars as your mechanics possibly can. Battle for automotive supremacy and you help Angelo work towards his dreams and fend off the Mafia.

Big Bad BrushKung Fu Master for the iPhone, iPod Touch and iPad is now available at the iTunes App Store for 99 cents USD. Developed by Big Bad Brush, this Retina Display and Game Centre-enabled features the venerable Kung Fu Master, who has fallen victim to hordes of zombies and pandas intent on stealing his magic gems and shiny gold. Show them who’s boss by mastering the bamboo poles and gathering all your gold and gems back.

behaviour gamesGet set for some action-adventure play time with Rango The Video Game from EA and Behaviour Studios, because it will be on store shelves this March 1st. Based on the Paramount Pictures full-length animated feature film Rango, the video game invites players to continue on Rango’s wild journey through new adventures inspired by the movie. The game is set in the Old West town of ‘Dirt’ where players romp through a gritty, pint-sized, Wild West filled with wild rides, off-color characters and frantic shoot-outs.

Beenox StudiosThe Quality Assurance Division of Beenox Studio in Quebec City has launched an unprecedented recruitment campaign in order to fill 100 summer jobs for video game testers this summer. Interested candidates must submit their applications (French) before Friday, March 4th. Candidates chosen for the next stage of selection will be invited to the official recruitment day on Saturday, March 19th. These summer jobs are a great opportunity for gamers. We are seeking candidates with an excellent sense of observation, are energetic and who perform as a team.

Quebec Technology AssociationThe 11th edition of the CEO Vision Forum for CEOs of technology companies in Quebec ended on a high note on Saturday, February 19. Record numbers of company CEOs and their partners participated in the “Davos” of Quebec technology organized by the Quebec Technology Association, an indication of the interest it is generating and its importance in the IT and Communications industry. The 117 CEOs who registered took advantage of the opportunity to discuss issues and business practices, recharge their batteries by listening to the well-known conference speakers and meet potential buyers and partners in the industries present.

Decision makers representing major technology buyers and an American investor participated in the VIP Salons, an excellent networking opportunity. VIPs were invited from the following organizations: Aveos, CCSR (a group of purchasing departments for educational institutions in Quebec and Ontario), Cisco, Kirchner Private Capital Group, The Desjardins Group, RBC and Public Works and Government Services Canada.

On the evening of February 17, the 2011 SGF CEO of the Year, (Claude McMaster, President and CEO, D-BOX), was chosen by the CEOs in attendance by using of secret ballots; an article on the subject will appear this week in the newspaper Les Affaires, the media partner for the Award. A video clip of the 2011 SGF CEO of the Year and interviews with the three company heads vying for the title are also available in the file on the Award.

“The ever-increasing interest shown by Directors and the exceptional support for CEO Vision on the part of governments and private partners confirms the level of confidence they have in the role the AQT plays in representing ITC companies in Quebec and in supporting their growth. My warmest thanks to all who contributed to the remarkable success of the 2011 CEO Summit”, said Nicole Martel, Chief Executive Officer of the Quebec Technology Association. Attendance at the forum is limited exclusively to industry partners, the many 2011 CEO Vision sponsors and partners actively participated in the success of the summit meeting. They are as follows:

– Prestigious Partner: Raymond Chabot Grant Thornton
– SGF CEO of the Year Award Partner: Société générale de financement
– Platinum Sponsors: BCF, BDC, The DynaVision Group, Heenan Blaikie, NATIONAL and RBC
– Gold Sponsors: Essor Insurance and GCWL-Desjardins Securities
– VIP Salons Pavilion: Public Works and Government Services Canada (partner) and Cisco (sponsor)
– Media partners: Direction informatique and Les Affaires

The Economic Development Agency of Canada and Développment économique, Innovation et Exportation Québec also provided financial support for the event. The 12th edition of CEO Vision will take place from February 23 to February 25, 2012, at the Fairmont Tremblant.

Robert HalfWith the business world being reshaped by mobile technologies, companies are moving to embrace the highly portable, Internet-linked tablet computer. Four in 10 (40 per cent) of CIOs in a recent survey said their companies will increase the use of tablets in the next two years.

The survey was developed by Robert Half Technology, a leading provider of information technology (IT) professionals on a project and full-time basis. It was conducted by an independent research firm and is based on telephone interviews with more than 270 CIOs from companies across Canada with 100 or more employees.

CIOs were asked, “To what extent, if any, do you think your company’s use of ‘tablet’ computers will increase or decrease in the next two years?” Their responses:

Increase – 40%
Decrease – 6%
No change – 49%
Don’t know/not applicable/no answer – 5%

“More organizations are discovering that tablet computers offer yet another way to increase employee mobility, while maintaining & even improving productivity,” said Lara Dodo, Canadian regional vice president of Robert Half Technology. “It’s no secret that these computers have quickly gained popularity in the market over the last year, and CIOs have recognized the potential of these devices. However, the challenge that IT departments will soon encounter is providing enough support and security in the workplace. ”

Dodo adds that businesses will likely need to hire skilled IT professionals, either on a full-time or project basis, to help manage the implementation, maintenance, development and security of tablets. This will ensure companies makes greater tactical use of these mobile devices, in order to augment their customer service and profitability.

The 11th edition of the CEO Vision Forum for CEOs of technology companies in Quebec ended on a high note on Saturday, February 19. Record numbers of company CEOs and their partners participated in the “Davos” of Quebec technology organized by the Quebec Technology Association, an indication of the interest it is generating and its importance in the IT and Communications industry. The 117 CEOs who registered took advantage of the opportunity to discuss issues and business practices, recharge their batteries by listening to the well-known conference speakers and meet potential buyers and partners in the industries present.Decision makers representing major technology buyers and an American investor participated in the VIP Salons, an excellent networking opportunity. VIPs were invited from the following organizations: Aveos, CCSR (a group of purchasing departments for educational institutions in Quebec and Ontario), Cisco, Kirchner Private Capital Group, The Desjardins Group, RBC and Public Works and Government Services Canada.

On the evening of February 17, the 2011 SGF CEO of the Year, (Claude McMaster, President and CEO, D-BOX), was chosen by the CEOs in attendance by using of secret ballots; an article on the subject will appear this week in the newspaper Les Affaires, the media partner for the Award. A video clip of the 2011 SGF CEO of the Year and interviews with the three company heads vying for the title are also available in the file on the Award.

“The ever-increasing interest shown by Directors and the exceptional support for CEO Vision on the part of governments and private partners confirms the level of confidence they have in the role the AQT plays in representing ITC companies in Quebec and in supporting their growth. My warmest thanks to all who contributed to the remarkable success of the 2011 CEO Summit”, said Nicole Martel, Chief Executive Officer of the Quebec Technology Association.

Attendance at the forum is limited exclusively to industry partners, the many 2011 CEO Vision sponsors and partners actively participated in the success of the summit meeting. They are as follows:

    - Prestigious Partner: Raymond Chabot Grant Thornton
    - SGF CEO of the Year Award Partner: Société générale de financement
    - Platinum Sponsors: BCF, BDC, The DynaVision Group, Heenan Blaikie,
      NATIONAL and RBC
    - Gold Sponsors: Essor Insurance and GCWL-Desjardins Securities
    - VIP Salons Pavilion: Public Works and Government Services Canada
      (partner) and Cisco (sponsor)
    - Media partners: Direction informatique and Les Affaires

The Economic Development Agency of Canada and Développment économique, Innovation et Exportation Québec also provided financial support for the event.

The 12th edition of CEO Vision will take place from February 23 to February 25, 2012, at the Fairmont Tremblant.

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24th February 2011

Canada At GDC 2011

CanadaFor all of you Canadians lucky enough to be going to GDC San Francisco – and judging from my Twitter feed, there are a lot of you – the Trade Commissioners Service (TCS) and its partners invite Canadian companies to meet existing and new clients at the Canada Business Lounge at the W Hotel from March 1-3 and during the Canada Networking Event at Jillian’s on March 2.

Canada Business Lounge at the W Hotel – March 1, 2 and 3

The TCS, with support from Telefilm Canada, Export Development Canada and several partners including the Canadian Interactive Alliance, British Columbia Ministry of Tourism, Trade and Investment, the Government of Newfoundland and Labrador, Innovation PEI, Investissement Quebec, Montreal International, New Media Manitoba, Nova Scotia Business Inc. and Ontario Media Development Corporation, is pleased to announce that the Canada Business Lounge will be at the W Hotel during GDC 2011. The Lounge includes 3 private meeting rooms and a separate open-concept lounge that will be exclusive to Canadian companies and their clients for meetings at no cost.

Location: W Hotel, 3rd Floor, 181 – 3rd Street
Time: 8.30 a.m. to 5.00 p.m. on March 1, 2 and 3

Private Meeting Rooms: Many Canadian companies booked meeting rooms in advance. During GDC, any remaining private rooms will be made available on a first come first serve basis.

Open Concept Area: 3rd Floor and the XYZ Lounge: No reservations required. Chairs and couches will be arranged to allow for separate discussions in the Canada Business Lounge on the 3rd Floor on March 1, 2 and 3. The XYZ Lounge has been reserved exclusively for meetings with Canadian companies on March 2 and 3.

Meeting Point: There will be a TCS reception desk with officers from Brazil, Mexico, Japan, Taiwan, China, India and from across the United States and Canada to provide services, take bookings and support companies and partners.

Canada Networking Event – March 2

The Trade Commissioners Service, in partnership with Telefilm Canada, and with support from several partners including Export Development Canada, Canadian Interactive Alliance, British Columbia Ministry of Tourism, Trade and Investment, the Government of Newfoundland and Labrador, Innovation PEI, Investissement Quebec, Montreal International, New Media Manitoba, Nova Scotia Business Inc., Ontario Media Development Corporation and Heenan Blaikie, will host the popular Canada Networking Event at Jillian’s. In 2010, over 600 people attended, 50% of whom were international guests invited by the TCS, including Disney Interactive, Activision Blizzard, THQ, CapCom, Sony, Perfect World and Nintendo, among others.

Details: Wednesday, March 2 from 4.30 to 8.30 at Jillian’s, 101 – 4th Street (at Howard)
Invitation Required: RSVP to add your name to the mailing list.

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24th February 2011

Bring Your Animations Home To SIGGRAPH 2011

Siggraph 2011SIGGRAPH 2011 is being held in Canada for the first time ever this year, and the conference committee is seeking cutting-edge Real-Time Live! content to be presented at this year’s  Computer Animation Festival. Taking place at the Vancouver Convention Centre, SIGGRAPH 2011 could be the chance of a lifetime for many Canadian artists, designers, programmers – heck, anyone who works in the creative sector, really. The world is once again coming to visit, and I urge every one of you out there who has the talent to create something to submit your work, your team’s work, your studio’s work – the world will be watching, will you be ready?

The SIGGRAPH committee will consider any and all content that is interactively controlled and rendered in real-time. Submissions must be able to be demonstrated in front of a live audience.

[youtube:http://www.youtube.com/watch?v=TCWKbLypEeQ]

Based on the examples of accepted real-time simulations and graphics submissions sent out with this press release, I know that there are artists and animators across this country who can – and have – produce materials forGreatest Tank Battles any of these areas – some people may not even realize the work was done in Canada, now is the chance to step up and shine the spotlight on your work:

* Military or industrial simulations
* Interactive animation and graphics
* Research projects
* Computer games
* Real-time art explorations
* Scientific visualizations: medical, astrophysics, astronomy
* Interactive data visualization and information graphics

“Since its debut in 2009, Real-Time Live! has featured some of the most innovative and cutting-edge work presented at SIGGRAPH’s Computer Animation Festival,” said Jason Smith, SIGGRAPH 2011 Real-Time Live! Chair. “Each year the quality and diversity in real-time submissions showcases the best work going on in the PROTOTYPEindustry. This year’s program will continue this trend of dynamic innovation.”

The Real-Time Live! submission deadline is 15 April 2011. All real-time work will be reviewed by a professional jury of industry experts from traditional computer graphics, video games, and research organizations. Entries will be judged on creativity, innovation, performance, and most importantly, the ability to render in real time in front of a live audience as part of the Computer Animation Festival. The top selections will be played and demonstrated live on their respective platform (PC, PS2, PS3, Xbox 360, or Nintendo Wii).

April 15 is also the deadline for submissions to the Computer Animation Festival at SIGGRAPH 2011. The four-day, international event is celebrating its 38th year, and presents an eclectic array of computer animation genres and styles ranging from narrative character animation to scientific visualization.There is an open competition as well as an in Invited section for works created after January 2010.

Here are the categories, only finished works will be considered for inclusion, and all submissions must be uploaded at final resolution:

* Computer Animation Shortsluna
* Music Videos
* TV and Web Commercials
* Visualizations and Simulations
* Student Projects
* Animated Feature Films
* Visual Effects for Short Films and TV Programs
* Visual Effects for Live-Action Feature Films
* Real-Time Animation
* Miscellaneous
* Traditional and Stop Motion

Please see the Computer Animation Festival Submissions Page for complete details and guidelines.

Come on Canada – SIGGRAPH 2011 – Make It Home!

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22nd February 2011

Relic Names Intern and Open Media Turns Up The Heat

Reminder: IGDA Vancouver soft-launch and Global Game Jam Post-Mortem takes place tonight. More info on the event’s Facebook page.
Reminder: Ontario companies, get your submissions in for the INplay Ontario Show & Tell Kids Interactive Showcase, the deadline is April 1st. Also note that the INplay Kick Off registration rate for attendees will end tomorrow.
Reminder: There is one week left to get your nominations in for the Canadian Video Game Awards. I nominated at least a dozen, is your favourite Canadian-made-in-2010 game nominated? No? Make it so – nominate it today.

Congratulations to VFS Game Design graduate Zach Williams, who has been named as the very first recipient of the Zach and Jonathan Photo Credit: VFSBrian Wood Memorial Internship, an internship that will be awarded three times annually to celebrate the life of Relic employee Brian Wood, who was killed in a tragic car accident last year. Zach, who has previously worked in the local industry as a QA Tester, will begin a four-month internship at Relic Entertainment.

Relic’s General Manager Jonathan Dowdeswell stated on the VFS blog that “Zach’s personal drive to become a great game developer, his broad skill base across a number of the disciplines, as well as his passion for Relic and knowledge of the culture and practices that we maintain were the things that made him stand out as a clear choice for this internship, he even had a Relic shirt ready to put on when we announced the winner to the class!”

Unless you have absolutely no interest gaming, you will be well aware that today is the launch of the demo for Dragon Age 2, available on PC, Xbox 360 and PlayStation 3.  Bioware will, as we told you last week, unlock two perks should the demo be dDragon Age 2ownloaded and played by 1 million gamers before March 1st. The key to answering this Call To Arms, as the demo phase has been dubbed, is that you must sign in to your EA account. So in our house, at least, that has been achieved by two of us on two separate Xboxes. I’ve played a few minutes of the demo, and thus far Dragon Age 2 looks awesome – the only part I’m concerned about is that the text is awfully small and sometimes difficult to read on a CRT television, even with a large screen.

Of course downloading two demo files also burned up 3.96gb of our new lower monthly cap of 100gb, and upon checking our nifty new Shaw Bandwidth Monitor we are now at 80gb with two weeks still to go on our billing cycle. Yes, we’ll be over – again. We are such bandwidth hogs – especially since Shaw decided we could do with 25gb less per month, but still pay them the same amount of money. Good thing that Shaw is holding off on charging for overages until after they hold their Customer Consultation sessions. I know there will be one in Langley next month, and Shaw has confirmed that my request to attend a session, but I have not yet been emailed about the exact location and time.  open media

Speaking of User Based Billing, Open Media is still fighting the good fight, and have issued their own call to arms as Rogers and the other obese telecoms meet to find ways to defeat the right of Canadian consumers to have access to fair and affordable internet services. In a post on their site, Open Media asks for the support of consumers in continuing the fight for our rights, and yes, this fight will require funding. We don’t have a huge amount of disposable income in our house, but honestly I would rather help Open Media with a $20.00 donation than pay it to any telecom for an already overpriced cable plan. If Open Media can raise $15 000.00 in the next 48 hours, indie ISP providers TekSavvy and Acanac will match those funds. Please help if you can.

What really, really irks me – besides the high prices for less service, that is – is that the telecoms are telling the CRTC how we internet hogs are clogging up the interwebs so steps must be taken to curb our overuse, yet they continually come up with new “limited special deals” to sign up new customers. If those of us already using the Net are clogging it up, stop trying to sign up more people, because they’re just going to clog it up even more!

While I want to direct you over to Open Media’s site to read their plan in full, here is a quick look at their initial plan of action:

1. Unleash the creativity and ingenuity of Canadians. People from all walks of life — innovators, educators, students, entrepreneurs, and everything in between — are getting together on February 26th for a Day Of Action to educate our fellow Canadians about Internet metering.

2. Put together a united front of public interest groups, creators, indie ISPs, online service providers and half a million Canadians to put forth a well-researched, evidence-based submission to the CRTC.

I would like to add to this plan of action by asking all of you to write your MP and Industry Canada – don’t just accept the bullying of the telecoms as a done deal. We can fight back – we’ve already shown that with the delay of User Based Billing – and we can make a difference. I found an old flyer the other day when I was making an attempt at cleaning up the clutter in my office. This flyer was from our local MP, Mark Warawa (Conservative) and the CIRAheadline phrase on this flyer is that the Conservatives stand up for Canadian consumers. Well? Let’s see some action behind that statement. Not sure how to contact your MP? Check here. And don’t forget – the CIRA-hosted Canadian Internet Forum being held in Ottawa on February 25th will be available via webcast (yup, burning up more of those gigabytes), so remember to tune in and watch the discussion about the future of Canada’s internet and digital economy. There is also an active discussion group on the CIF site, registration is required to view and post on it.

ubisoftUbisoft has finally confirmed a release date for the PC version of Assassin’s Creed: Brotherhood. Those of you who prefer to battle the Templars and Borgia on your computers will be able to do so beginning on March 22nd.  Assassin’s Creed: Brotherhood for PC will be available at retail stores and for digital download in two different versions:

Retail and Digital Standard Edition:

Main game + Abstergo Project Update 1.0 and 2.0 and The Da Vinci Disappearance

Digital Deluxe Edition:Assasins Creed Brotherhood for PC

·Main game + Abstergo Project Update 1.0 and 2.0 and The Da Vinci Disappearance

o Assassin’s Creed® Lineage: discover the story of Giovanni Auditore, Ezio’s father, by watching this three episodes short movie.

o Exclusive additional content featuring the Assassin’s Creed® Brotherhood original soundtrack, galleries, Making-of Assassin’s Creed Brotherhood…

o Exclusive unlockable content:

* One Multiplayer Character: The Harlequin, a deadly assassin lying behind a gaudy costume and a twisted smiling mask
* One Multiplayer Character: The Officer, a stealthy assassin who can assassinate his targets with a swift and powerful attack
* One exclusive single player indoor map: The Trajan Market
* One exclusive single player outdoor map: The Aqueducts map
* Ezio “Drachen Armor”

Both the Standard Digital Edition and the Deluxe Digital Edition can be pre-ordered at the Ubiworkshop Store.

Microsoft CanadaMicrosoft has announced that it will release a non-commercial Kinect for Windows software development kit from Microsoft Research later this spring, followed by a full commercial version of the SDK later in the year. This “starter kit” for application developers is intended to make it easier for academic research and enthusiast communities to create even richer experiences using Kinect technology. Through its collaboration with the Interactive Entertainment Business (IEB), Microsoft Research is hoping to support a growing community of academic researchers and enthusiasts who are exploring potential applications built using Kinect.

The starter kit will give academic researchers and enthusiasts access to deep Kinect system capabilities such as audio, system APIs, and direct control of the sensor. Microsoft has deep investments in R&D in natural user interfaces (NUI), which is a part of the company’s long term vision of creating computers that are intuitive to use and able to do far more for us. The fruits of those investments manifesting across many of Microsoft’s products, including Kinect for Xbox 360, Windows Phone 7, Microsoft Surface 2.0, Bing for Mobile and Office 2010 Mini Translator.

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21st February 2011

Kicking Off The Week With A Few Events and New Releases

Reminder: Last chance to register for the BCTIA and Mac McIntosh Marketing for Leads and Sales sessions on I VotedFebruary 22 in Kelowna, February 23 in Victoria and February 24 in Vancouver.

Voting is now open to elect 5 new IGDA Directors, and all eligible IGDA Members should have received a special election email with the subject line Voting has begun! – IGDA Board of Directors Election. This email will contain not only the link to the ballot page, but also the registered email and unique voting password for your membership account. The voting process will be open until March 18th, giving you time to research the candidates and issues before you cast your vote. You can also follow the discussion on Twitter with the #igdavote hashtag or you can subscribe to the RSS feed (Hothead Gamesnote, this will open your RSS feed reader).

Hothead Games is holding a contest – they want to know how you would kill a Swarmite. Submit your ideas now – the winning entry will be animated and added to the game. Need some inspiration? Here are some graphic examples of ways to dispose of Swarmites courtesy of the warped minds that creep around the Halls of Hothead:

[youtube:http://www.youtube.com/watch?v=4Hg0bVLdRgA]

The National Call has gone out for Entries & Curriculum for Merging Media 2011’s Transmedia Seminar+Lab. Covering the complete value chain from “Conception to Consumption,” this inspiring merging media conferenceone-of-a-kind syllabus presented by Merging Media Productions and CMPA-BC has been tailor-made by Anita Ondine, one of the world’s foremost Transmedia practitioners, for our rapidly evolving industry. Anita’s unique workshops for “Transmedia Next” in London, UK and the “Binger Filmlab” in Amsterdam have been highly successful in energizing the Transmedia community in the UK and Europe.

For the very first time, 20 participants will be selected from across Canada for this groundbreaking Lab. The 2 day immersive sessions will bring together select mid to senior level digital media, game design, film & television practitioners to develop projects under Anita’s invaluable guidance, while exploring essential Transmedia business & creative tools, strategies and concepts. The M+M 2011 Seminar+Lab agenda includes:

  • Transmedia Fundamentals, Business + Creative Development: A Parallel Process, Identifying + Implementing your Operative Ideas
  • Business Strategies: Financing Transmedia, Exploring new Revenue Streams, Pitching Transmedia Projects, and more
  • Creative Toolkit: Story Architecture + Bible, Using Social Media + Technology, Involving your Audience and more

Apply now to be part of this exclusive group. Merging Media welcomes writers, film/television producers, digital media/game/mobile developers, marketing/social media specialists, broadcasters, commissioning editors and educators. Apply online and then fill in the Master Class Lab Application (PDF). Send your application to Merging Media by March 31st.

Seminar+Lab – CMPA Members: $265.49+HST, Non-members: $398.23+ HST
Seminar Only– CMPA Members/Student: $26.49+HST, Non-members: 39.82+HST

Highly subsidized rates have been made possible by our Merging Media 2011 Partners.

UBC Certificate in Entertainment Administration is offering friends of Merging Media a 10% discount on courses in its Spring term. Enhance your business and management skills for the entertainment industry with the award-winning UBC Certificate in Entertainment Administration courses in entertainment law, marketing, distribution, financing, digital media etc. See the course page for more information or call 604-822-1420. Discount code: MEDIAFILM1420 for all Spring 2011 term sessions except BC Film Orientation course.

Wired WomanWired Woman Toronto is hosting a seminar titled Tap Into Your Hidden Talents: Unlock Your Potential to Build a Successful Career on the evening of Tuesday, March 1st at the Sutton Place Hotel on Bay Street. Three prominent career coaching leaders will be presenting discussion topics which will provide you with practical professional advice. At this thought-provoking event, you will have the opportunity to learn how to assess your personal skills and strengths and also gain insights into the importance of building a personal brand and creating your professional image. The scheduled speakers are Barbara Kofman, Principal at Career Trails, Nadia Baboo, Principal at The Image Factor (site currently under construction) and Donna Messer, Principal at ConnectUs Communications Canada. Tickets for this session are $35.00 for Wired Woman Members, $45.00 for non-members and $25.00 for students.

Meanwhile, Wired Woman Vancouver is hosting two upcoming seminars. The first seminar, Writing Resumes and Cover Letters that Work, features Communications Specialist and BCIT Instructor Geraldine Eliot, who will teach Geraldine Eliotyou how to write a winning resume and killer cover letter to get the job you want. Whether you are a recent graduate, changing careers, or want to make sure your resume is up to date “just in case”, Geraldine will focus on helping you create a targeted job application package that gets you to the top of the pile. She’ll cover the purpose of a focused job package, the dos and don’ts of resume and cover letter writing, and help you create a unique resume that gets you noticed. It is recommended that you bring a copy of your current resume to this session, which will take place on the evening of Tuesday, March 29th in the YWCA building at 733 Beatty. Tickets for this session are $20.00 for Wired Woman members and $25.00 for non-members.

The second Wired Woman Vancouver seminar will be held at the YWCA on the evening of Wednesday, April 27th Dina Grskovichand is titled A Blueprint for Implementing a Successful Mentorship Program. Dina Grskovich, Wired Woman Director Mentorship & Sponsorship will lead you through this hands-on workshop leaving you with a tangible blueprint for implementing a successful mentorship program in your organization. Dina will answer your questions about the difference between mentoring and coaching, the different types of mentoring programs and how to create a successful mentoring program. Other covered topics will include matching mentors and mentees as well as how to gauge the success of your program. Tickets for this session are $35.00 for Wired Woman members and $40.00 for non-members.  If you aren’t a Wired Woman member and taking advantage of discounted ticket prices, remember that membership is free.

A new location-based social media game has hit the mobile market from developer MobyWan. Mobeo is an app mobeomobywanthat, according to the product site,  allows you to “connect with your friends based on where you are in the real world. Leave items on your way to work or school for your friends to ‘trip’ on, ‘throw’ items at the mall or grocery store where you think your friends might be, or just leave notes at random locations around your city for your friends to discover. Mobeo pits you against your friends in a casual gaming environment to see who can outsmart who. Mobeo was developed with your privacy in mind, and includes powerful privacy controls to ensure your location is only shared with the people you choose.”

Mobeo is available now as a free download for iPhone and will be available later today in the Android Market.  The Blackberry version will be available later this year.

EA SportsEA Sports™ has launched globally two major new features and over 50 improvements for FIFA 11 Ultimate Team, the massive online community of fans building, managing and competing with their ultimate football team in FIFA 11 on the PlayStation®3 and Xbox 360®. The features and improvements will be live in Asia on February 24.

FIFA 11 Ultimate Team is free-to-play (Restrictions and conditions apply – requires FIFA 11 to play) with a massive online community of more than two million fans. It is the most popular and successful DLC ever developed by EA Sports, according to internal sales data. FIFA 11 Ultimate Team challenges community members to build a squad of the world’s best footballers by earning coins from competing in weekly FIFA 10 UltimateTeamtournaments and then spending them on packs in the in-game store or as currency to bid for players in the very popular auction market both on console and the web app.

Some of the additional changes include updates to the auctions to make it easier to track auctions or repost expired items, Power Passing assistance is switched off by default in online matches, and a number of general stability improvements.The FIFA 11 Ultimate Team title update released today also features:

Play A Friend Challenge – enables you to test your skills against your friend’s Ultimate Team, even when your friend isn’t online. Take on your friend’s squad whenever you like with the CPU controlling their squad. Results are recorded and presented to your friend the next time they log on to their console. Now you can prove who has the best Ultimate Team whenever you are ready to play. Plus, when you return to your console, you can see who played your squad, left you a message, and challenge them to a rematch when you want to play.

Friends Leaderboards – Compare your progress in FIFA 11 Ultimate Team against friends automatically with personalized leaderboards. Catering to how you choose to play, you can now compete and compare your progress as a trader, expert team builder, top entrepreneur in the auctions, or owner of the most valuable club.

EA MobileIn a effort to give back to its community, EA Mobile has launched a new Deal of The Day promo that will deeply discount games or even make them free. The Deals will last all week with Saturday February 26th being the last day. The promo will include both iPhone & iPad codes over the 6 days, each day being a different mix-up of genre & style of game. You can find out what the Deal of the Day is by following EA Mobile on Facebook or Twitter. The game up for Deal of the Day, as chosen by the EA Mobile community is Mirror’s Edge, which is on sale in the iTunes app store right now for 99 cents USD.

PocketGamer has begun naming its Top 50 mobile developers for 2011 with the release of studios placed 41-50th. IUGO weighs in at #46 while two other Canadian studios are named to the list for the first time. Big Blue Bubble makes it debut at #47 and Bight Games took the #41 spot. More Top 50 developers will be added to the list during the week, culminating on the Top 10 of the Top 50 on Friday.

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18th February 2011

Important News and Events You Should Be Following

Reminder: Final day to vote for your choice in the Independent Games Festival Audience Award
Reminder: Final day to apply for the Astral Media Emerging Documentary Filmmakers Scholarship Program
Reminder: Final day for graduates to apply to Doc U
Reminder: Final day for Early Bird Pricing on Social Media Marketing Best Practices for Small Businesses, Not-for Profits and Organizations at BCIT Downtown Campus
Reminder: Final day to submit proposals for the SIGGRAPH 2011 Dailies, Courses, Emerging Technologies, Game Papers, Panels, Posters, Talks, Technical Papers and The Studio

digital albertaDigital Alberta is hosting two mixers on March 11th – one at the Alastair Ross Technology Centre in Calgary and one at the Nexen Theatre in Edmonton. The evening’s goal is to open the door for inter-disciplinary collaboration in convergent projects, and members of both the film and interactive digital media sectors are encouraged to attend.

CanWITcanWIT BC Chapter is holding a breakfast seminar on February 23rd titled How to Get Your Tech Start-up Financed. Being held at the Segal Graduate School of Business, SFU, attendees will hear about getting a start-up company up and running, financeable and financed for future growth. Tickets for this event are $15.00 each, and Thealzel Lee of Rocket Builders, Valerie Mann of Lawson Lundell LLP and Joanne Hausch of Deloitte & Touche LLP will cover:

Investment in tech in BC
How to structure your start-up
Financing options
What makes investors invest in companies
How to attract investors’ attention
Key issues to consider in the early-days of your start-up

CIRAOne week remains before the Canadian Internet Forum takes place in Ottawa on February 25th. Hosted by the Canadian Internet Registration Authority (CIRA) and its partners, the International Institute for Sustainable Development (IISD) and the Media Awareness Network (MNet), this event is an opportunity to present and examine the results of six face-to-face consultations that were held across Canada in tandem with an online discussion forum. A panel of experts will discuss the results, with topics including digital literacy, online privacy, IPv6 adoption, access to broadband, and social media, among others. Participants at the CIF will also have opportunities to provide feedback and commentary on the findings.

Experts speaking at the CIF include:

* Jacob Glick, Canada Policy Counsel, Google
* Dr. Gerri Sinclair, Executive Director, Masters of Digital Media Program at Vancouver’s Centre for Digital Media
* Marc Blanchet, Network Engineer, Viagénie
* Jim Roche, President and CEO, CANARIE
* Sally Wentworth, Senior Manager for Public Policy, Internet Society

Leading Canadian technology visionary Leonard Brody will provide the keynote address at the CIF, which is an important opportunity for Canadians to have their say on the direction the Internet should take in Canada. The results of the consultations, online discussion and the CIF will be presented to the United Nations coordinated Internet Governance Forum, a venue for stakeholders to discuss the future of the Internet, later in 2011. This event will also be webcast in English and French for those who can’t attend in person.

hotdocsHot Docs has put out a call for proposals for Doc Summit, asking Canadian producers, directors, distributors, digital and broadcast execs, and policy hawks to share their ideas on the sector’s top issues. Doc Summit is a half-day town hall forum which will be held on Friday May 6th, during this year’s Hot Docs festival, conference and market, taking place in Toronto this April 28th through May 8th.

IGLOO Online CommunitiesCongratulations to everyone at Igloo Software, who picked up the Greater Kitchener Waterloo Chamber of Commerce Business Excellence Award for Innovation last evening. Igloo Software was launched in 2004 as an online network, linking researchers at the Centre for International Governance Innovation. Since that time, Igloo has evolved into a for-profit company and its social-networking platform helps clients improve employee productivity and build stronger relationships with key stakeholders.

teletoonTELETOON has launched a new online contest that will see one lucky Canadian viewer win a spot as a contestant on the English-language version of its hit Hollywood Squares-inspired animation and live-action show Skatoony, a TELETOON original production from marblemedia.marblemedia

Starting today and running until Sunday, March 20, 2011 at teletoon.com, eligible kids can enter to appear alongside an assortment of well-known animated characters from TELETOON’s original productions. Hosted by the animated duo of Chudd Chudders and his sidekick announcer, The Earl, skatoonySkatoony features real-life and animated contestants competing in four side-splitting trivia-based rounds to win bragging rights as well as a terrific prize. The contest winner will receive a trip to Toronto for the filming and $1,000 spending money.

TELETOON is also running the contest for the French-language version of the series from Monday, February 28 to Thursday, March 31, 2011. Full contest rules and regulations for the English and French-language contests are available online at teletoon.com.

In anticipation of their potential rise to stardom, kids can play the new Skatoony game online at teletoon.com where they can play live against their friends. Kids can register and create their very own avatar then customize its appearance in the online “store” using Skatoony bucks earned by playing the game.

bong of the deadBong of the Dead, the $5 000.00 zombie movie is in the can. Writer, producer and director of Bong of the Dead, Thomas Newman took a chance of a lifetime to complete his first feature film. Being a veteran of the special effects industry, Thomas was able to turn his love and passion for film into a movie which is now being sought after by multiple distribution companies from across the globe.

The process of creating an entire film and compositing over 350 shots himself by hand – frame by frame is typically usually the work of dozens of people. Driven by passion and fueled by his hunger for success he was able to overcome many personal and technical hurdles throughout the last two years. Along the way turning the movie into what it is today.

Here is the trailer for Bong of the Dead – while it has not been officially rated, Thomas Newman notes on the trailer title that it’s Rated R, so we caution you about the content.

[youtube:http://www.youtube.com/watch?v=gs9F9foULqk]

OpenText has completed its acquisition of global Business Process Management (BPM) leader Metastorm, adding complementary software solutions in the fast-growing BPM Open Textmarket. Metastorm is a key addition to OpenText’s Microsoft partner strategy and will help the company create a new generation of process improvement solutions that demand a combination of content and process management capabilities.

Baltimore, Maryland-based Metastorm is known for its leadership in BPM, but also provides Business Process Analysis (BPA) and Enterprise Architecture (EA) software—all will play a role in OpenText’s product plans. Just like BPM, Metastorm’s BPA and EA capabilities are complementary to OpenText’s and bring together comprehensive views of an organization—from the strategy and goals that drive the business, to the day-to-day systems, processes and people that run it, to the content needed to make the best business decisions. The BPM market has been a fast-growing segment of the software industry over the last few years.

Many processes involve content and thus require content management. With Metastorm, OpenText can now address any type of business process, whether the focus is content-centricity or process centricity. OpenText’s strategy is to add to existing solutions with new, uniquely powerful case management solutions used in areas such as customer on-boarding or claims processing, where the effective delivery of knowledge and content are a critical part of the overall business process.

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16th February 2011

A Few Examples Of Why Canada Is Creative Central

Reminder: Banff World Media Awards submissions closes on February 18th.

Note of Interest: Are you looking for funding sources? Check out the searchable database on the MaRS Discovery District website.

trainyardIndie game developer Matt Rix has put his super-hit puzzle game Trainyard on sale in the iTunes store – and 25% of February’s profits will go to the Heart and Stroke Foundation.  The goal in Trainyard is simple: get each train to a goal station. Red trains go to red stations, blue trains go to blue stations, etc. You control the trains by drawing track for them to follow. There isn’t a time limit or even a score; the only thing you need to do is figure out a solution for each puzzle – which is often easier said than done, believe me. Trainyard is very much worth the price, plus for this month you’ll be helping to support a very important organization. If you haven’t bought this challenging puzzler yet, now would be the time.

xmg studioXMG Studios has released its latest title on the iTunes App Store. Cows vs Aliens is a game of bovinecows vs aliens protectionism.  Aliens are invading and amid all of the chaos, you need to get your cattle in the barn as fast as possible. Featuring a fun and unique multi-touch interface, Cows vs Aliens challenges your herding skills as you  squeeze as many cows through the barn doors as possible before time runs out. Not all cows are created equal, either – you’ll soon learn that some beefy beasts are more valuable than others, and the more heifers you herd at one time the higher your multiplier. Remember you are battling spacemen, though – Aliens are sneaky and determined to free you of your beef. Make sure you keep those visitors from the outer limits out of your barn or they’ll take off with your herd. Cows vs Aliens is currently priced at 99 cents USD and offers Game Center integration.

Congratulations to our Canadian developers on multiple BAFTA 2011 nominations:

Ubisoft’s Assassin’s Creed: Brotherhood topped the total number of nominations, being named to seven categories: Action, Artistic Achievement, Best Games, Gameplay, Multiplayer, Technical Innovation and Use of Audio, while Bioware’s Mass Effect 2 received nominations for Artistic Achievement, Best Game, Gameplay, Original Music and Game Award of 2010.

Toronto studio Digital Extremes developed the multi-player components for Bioshock 2, and that title is nominated in the Action and Story categories. EA Sports‘ FIFA 11 is nominated as Best Game, Sports and the Game Award of 2010. Vancouver’s Smoking Gun Interactive is the developer behind 20,000 Leaks, which is a component of Kinect Adventures, and that title is nominated in the Family category.

bootstrap awardsContinuing in the awards recognition theme, this year’s winners for the Exploriem.org 2011 Bootstrap Awards (PDF) have been announced, and receiving recognition for their achievements in the interactive, digital and social media industy were:

Favequest received Gold Best Micro Business medal
Ideavibes received Gold for Most Innovative Source Bootstrap Capital, while VirtuStructure received Silver and Purple Forge received Bronze.
Zeebu Mobile received Gold for Best Guerrilla Marketing Idea/Social Marketing, while NetGen took Silver and ContestMob received Bronze.
Select Start Studios received a Silver Medal for Best Value Proposition/Value Differentiator/Pixie Dust
Threedify took home Bronze for its corporate website
NetGen also won Silver in the Most Innovative Social Enterprise Fundraiser category, while Civiside received Bronze.
Ideavibes took Silver for Most Innovative Business Model, while Arkli took the Bronze.

There is one more Bootstrap award to be presented – the top Ottawa start-up will be named at the OCRI Awards in April. IDM nominees for that award are: Purple Forge, Dual Code, Inc., GPS To Go (who also won a Bronze medal for Best Value Proposition/Value Differentiator/Pixie Dust), Blindside Networks and Pretzil.

OMDCOMDC is reporting that Ontario’s film and television industry contributed $964.3 million to the provincial economy in 2010- an increase of almost $18 million over 2009 — despite fierce competition from other jurisdictions, a sluggish U.S. economy and a high Canadian dollar. The $964 million in production activity accounted for more than 23,000 full-time direct and spin-off jobs.

The film and television industry held and gained ground over 2009, a year which experienced dramatic growth over 2008 and marked a return to production levels not seen in Ontario since 2002. Increased spending was seen in foreign television series, reflecting the continuing influence of the Ontario Government’s 2009 enhancements to the Ontario Production Services Tax Credit (OPSTC), which was expanded from 25% of eligible labour to include all eligible Ontario production costs.

Ontario Media Development Corporation (OMDC) programs also support the book and magazine publishing, music and interactive digital media industries. The entire entertainment and creative cluster supports almost 300,000 jobs and contributes $12.2 billion annually to the province’s GDP.

rare methodCalgary marketing firm Rare Method Interactive has experienced recent stock activity that prompted a statement from the company this morning, whereby “Rare Method Interactive Corp. wishes to confirm, at the request of IIROC, that the Company’s management is unaware of any material change in the Company’s operations that would account for the recent increase in market activity.Mood Media

Mood Media Corporation has acquired PELIKA Business Music Oy (Pelika) for US $9.8 M, implying an acquisition multiple of 4.9 x EBITDA. Pelika is a dominant market leader in digital business music solutions in Finland, predominantly serving clients in the hospitality sector.

endras bmwEndras BMW, one of Canada’s most innovative BMW retailers, is offering the ultimate job for a social media savvy, BMW enthusiast. Beginning today, anyone in the world who loves to be “in the BMW know” can attempt to make a career of it by applying to be Endras’ Ultimate Blogger at EndrasBMW.com. The most qualified and connected applicant will land the job of a lifetime. This in-house social media gig pays the chosen candidate $65K a year to drive a brand-new BMW, attend BMW events around the world, find the latest BMW news, and blog, Tweet and Facebook about it all. If these responsibilities aren’t enough to pique interest, the job also comes with a downtown Toronto condo for the Ultimate Blogger to call home for the duration of his or her contract. Stage One of the application process closes on April 1, 2011.

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