27th May 2010

Today We Honour, Share, and Learn

Vancouver’s Genius Factor Games has published a seven point article laying out the company’s current and future involvement with the social media culture. The seven points denoted in this article can easily provide a starting point for any company who has not yet plunged into the massive and constantly changing world of social media. While I encourage you to visit the Genius Factor Games blog to read the article in its entirety, here are the seven points the company raises:

1. Connect With Players
2. Leverage Technology
3. Connect With Customers on their Terms
4. Word of Mouth/Viral Marketing
5. Connect with Investors and Strategic Partners
6. Lead the industry forward
7. Encourage Positive Change

UbisoftUbisoft Canada has announced that several of its upcoming titles will be featured at E3, along with several yet-to-be-announced titles from across the Ubisoft network. Games exhibited at the Ubisoft booth will include the highly anticipated Assassin’s Creed™ Brotherhood, Shaun White Skateboarding, Tom Clancy™ ’s Ghost Recon Future Soldier™, the next iteration of the blockbuster franchise Driver®, and many other titles that are yet to be announced. Ubisoft’s website will host select information sent directly from Ubisoft’s booth at E3 as well as the press conference, giving fans access to exclusive interviews and trailers of Ubisoft games.

To kick-off its E3 activities, Ubisoft will host a press conference at the Los Angeles Theatre on Monday, June 14, 2010 at 5 pm (doors open at 3.30 pm). Ubisoft is thrilled to announce that Joel McHale, star of NBC’s “Community” and E!’s “The Soup.” will return as the host of its E3 press conference. The press conference is by invitation only to Ubisoft partners, investors, retailers and select media. Attendees will be treated to live demonstrations of Ubisoft’s upcoming releases and special guests in this not-to-be-missed event that will set the tone for one of Ubisoft’s most impressive line-ups to date. Toon Boom

Toon Boom Animation has put many of their creative software titles on sale – check out their limited time specials – they will be ending soon. Also available today is a very cool “how-to” article on rotoscoping for beginners – a process that could even help me make an animation, and I definitely can’t draw.

Electronic Arts Inc. and Black Box Studios have announced that Need for Speed™ World, the massively multiplayer online action racing game, will go live on July 20, 2010. Need for Speed World thrusts gamers into an enormous, socially-connected white-knuckle Need for Speed experience featuring an all-new power-up system and deep RPG style progression. Need For Speed World

Beginning July 20th, Need for Speed World will be available as a free client download, which will give gamers a taste of the action with access to all races, pursuits and career progression up to level 10.

Players looking for the ultimate experience can purchase the Need for Speed World Starter Pack which includes a credit for $20 worth of SpeedBoost, full access up to level 50, a bundle assortment of power-ups like Nitrous and Traffic Magnet to help you get started, and an exclusive limited edition vehicle – all for MSRP $20.00 (*Conditions and restrictions apply. See details at point of purchase). Owners of the Starter Pack also get the added benefit of being able to purchase items like power-ups, double XP periods and even rental cars starting at just a few cents.

Players who pre-order Need for Speed World will have a one-week headstart to the game on July 13th, Need For Speed Worldwith increased Rep (XP) gain for the duration of the headstart event and guaranteed access to all upcoming Need for Speed World beta events. Finally, players will also be able to reserve their driver names in advance of the game going live and have VIP status permanently displayed in their driver profile. Pre-orders are available now at EA’s Online Store or at participating digital retailers nationwide.

Need for Speed World brings together best in class action racing with an unparalleled social experience. Players can compete against any one of their friends, family or pick from thousands of top ranked players to challenge in intense online battles and police pursuits across 150 miles of sprawling open world. Need for Speed World combines new content with the most popular cities from Need for Speed Most Wanted and Need for Speed Carbon to create the biggest, most exciting race world ever released in the Need for Speed universe.

TransGamingLos Angeles-based Riot Games have announced that they are working with TransGaming, Inc. to expand their debut title, League of Legends™, and releasing a version for the Mac that will be available for download this summer. The new Mac version of the session-based online multiplayer strategy game, powered by TransGaming’s Cider™ Portability Engine, will bring millions of Mac owners the same fast-paced gaming action that more than one million PC gamers have enjoyed since the game launched in October, 2009.Cider Portability Engine

“Millions of gamers across the world are accessing their gaming content on Macs but until now they have not been able to play League of Legends,” said Brandon Beck, co-founder and CEO of Riot Games. “The first competitive phase of the game will be kicking off this summer, and we’re excited that Mac gamers will also be able to participate and have a chance to vie for top prizes.” Read the rest of this entry »

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25th May 2010

United Front Games Has Their First Title On Store Shelves

ModNation Racers Happy Launch Day to everyone over at United Front Games – Congratulations on your first official “Game Now On Store Shelves” milestone, and we wish you every success with ModNation Racers as it karts its way into homes around the world – now on to True Crime!

Vancouver Innovation CampThe next Innovation Camp will be held on May 29th and 30th at Bootup Labs. Get your tickets now for a great workshop that will challenge assumptions, connect ideas, embrace failure and see problems as opportunities for creative solutions in order to take your entrepreneurial venture to the next step. Tickets for Innovation Camp are $119.00 and can be purchased online.

Vancouver SIGGRAPH ChapterTickets are also still available for the Vancouver SIGGRAPH presentation of Alice in Wonderland: Creating Underland. Taking place on May 25th at the Empire Theatre Granville, this session features two presentations, the first with animation director David Schaub (Sony Pictures Imageworks), who will give you a look behind the talent and tools that were used to create Alice In Wonderland. Mr. Schaub will focus primarily on the standard creative elements of the show, but he will also provide insight into the surprising challenges and innovative technical solutions that were used to breathe digital life into over 30 inhabitants of Underland including the Mad Hatter, the Red Queen and the Cheshire Cat.

The second Creating Underland session will be presented by freelance Visual Effects Supervisor Carey Villegas, who will focus on the process of photographing the “live-action” component of the film, as well as the many challenges that he and Senior Visual Effects Supervisor, Ken Ralston faced in post production while creating the visual and stereo 3D effects. A screening of Alice in Wonderland will follow the technical presentations. Tickets for this event are $20.00 for non-members and $15.00 for members. Please note that online ticket sales for the seminar are now closed, but you can still get tickets at the door.

ICAOur friends over at AnnexPro have just told us about two upcoming seminars for Final Cut Pro editors. Presented by the International Colorist Academy, these two courses will be taking place in Vancouver beginning on June 7th. The first course, Apple Colour, will be held on June 7 & 8th, while the Colourist Strategies session will be held June 9th through 11th.

LudiaInteractive entertainment company Ludia and FremantleMedia Enterprises (FME) today announced the American Idol Star Experience game will be available as a free download on May 26th to coincide with the Season 9 finale of the smash hit American Idol™ TV show. The game enables fans to continue their Idol obsession as they unleash their creativity by producing jaw-dropping online performances for family, friends and the whole Facebook community to rate and compare against other players.

Idol enthusiasts simply use their existing Facebook login to create a game account to access the free Performance Creator download for PC. The Performance Creator enables players to design their own unique stage performance, including building a custom avatar from head to toe, choosing a song to sing from dozens of hits, choreographing dance moves, and directing a multitude of staging elements like camera angles and special effects. The player can then post the performance to Facebook with one click, to be rated to see how they compare to other performers in singing, styling and staging categories.Play American Idol

Members of the Facebook community can also enjoy the American Idol Star Experience game in a highly social context as members of the “audience” view and rate performances, choose favorites, leave comments for performers and discuss the best (and worst) of the performances- all within the Facebook environment.

“We are excited to release a unique game experience based on American Idol, one of the most important entertainment franchises in the world,” said Alex Thabet, Founder and CEO of Ludia Inc. “American Idol Star Experience reinforces our existing multiplatform game strategy, now seamlessly integrated with robust social features.”

American Idol Star Experience features:

* A free downloadable Performance Creator, available via players’ existing Facebook account.

* Personal avatars that players build head to toe, including body type, face, eyes, hair and more.

* Dozens of hit songs available in a wide variety of genres to suit all musical tastes including rock, punk, pop, hip hop, disco, R&B and country.

Players can achieve further customization of all elements of a performance via a simple “drag and drop” interface, including:

* Recorded singing- Players can select pre-recorded voice tracks, or use their own voice to sing karaoke-style.

* Personal styling- Hundreds of hair styles, wardrobe items and accessories to choose from.

* Unique staging- Stages modeled after the famous American Idol stage, with special effects, lighting, camera angles, dance moves and props that players can craft to create a one-of-a-kind performance.

* Social interaction within the Facebook community as members of Facebook can visit the game’s page to view and rate performances based on singing, styling and staging criteria. Players have also the ability to invite select Facebook friends to a private viewing of their performance.

“After more than eight top-rated seasons on television, the Emmy-award winning American Idol is one of the most successful properties on TV,” said Olivier Delfosse, Director, Interactive, FremantleMedia Enterprises, licensor for the program. “We are pleased to extend American Idol to both the existing fan base and new audiences alike with a highly immersive game experience that further deepens consumer engagement with the franchise.”

Ubisoft Montreal has released the North American trailer for Shaun White Skateboarding, which is scheduled for release this fall. Read the rest of this entry »

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24th May 2010

Murphid Addiction Alert

Decapod StudiosI’ve spent the past week or so playing Murphid, the debut title from Vancouver-based Decapod Studios. Murphid’s game play is, to an extent, a mix of the Tetris and Collapse 3 styled games. It is also quietly addictive. Released on the XBox Live Marketplace on May 13th, Murphid is priced at a very reasonable 240 MS Points. In my opinion, it’s worth the price – plus there is a free demo available, so you can try Murphid before putting your points on the line.Murphid Arcade Mode

Murphid has a very short learning curve and does offer on-screen tutorial hints for the first few minutes of play – this is the game’s sneaky way of drawing you into its clutches. Don’t get me wrong, I totally enjoy playing Murphid, and I think Decapod did a fantastic job with its development. I particularly like that there is no annoying music, just the game’s sound effects for audio. I can’t count the number of arcade-styled games in which I turn the music completely off because it grates on my nerves. Not so with Murphid. The sound effects fit pleasantly into the game play, and even losing sounds okay. This is nice when playing at the end of the day, winding down and trying to enter some semblance of relaxation mode. Jarring arcade music just doesn’t seem to help with that.

The UI for Murphid is bright and colourful, and there are really only two things that I would like to see added – a time counter for Survival Mode and for Microsoft to enable achievements for indie titles. Survivor Mode does tell you how many lines you’ve survived, but in my opinion, a timer would be better. Murphid also rewards players with the following eight awards:Murphid Awards

Me Not Noob – Break 600 marbles
Take The Red Pill – Complete the 1st stage in Campaign Mode
Anabolicious – Earn 300 power ups
Another Brick Off The Wall – Break 1000 blocker marbles
Serious Pam – Survive 30 minutes in Arcade Mode
Captain Darwin – Survive 60 minutes in Survival Mode
New Way To Say Hooray – Break 100 000 marbles
Friends Call Me Puffy – Earn 99 lives in Campaign Mode

In true “level up” fashion, each award has a progress line which shows you how close you are to winning it, and the awards fly out from the right whenever you hit a milestone. There is also a High Score board and there appears to be some very interesting characters who have been playing Murphid. I do believe that I have now taken over every spot on the board – at least on my screen.

Murphid Anabolicious ProgressMurphid’s game play differs from all of the others in that you are unable to rotate your game pieces. You can switch over to the next piece if it is more advantageous to your strategy, but there’s no rotating, and you cannot “slide” your pieces to the left or right, either. Unless you’re in Arcade Mode. Then you can “slide” – but only if you’re quick. Campaign and Survival Mode do not allow “sliding” but they do offer shadowy arrow tracks to help you place your pieces. To add to challenge, some of the marbles are “stapled” to each other, which means you must eliminate one marble to free the other. If you plan your strategy well, this can often work out quite well for you and result in some very large matches and resulting chains.

Campaign Mode has 12 stages, with each stage divided into 6 levels. The game saves automatically as each Campaign stage is cleared, with difficulty ramping up the further you get into the game. Difficulty comes with shortened room for clearance, a slightly faster Murphid Campaign Modemoving wall of marbles, and the addition of more colours to clear. The only time I had any difficulty with the additional colours was in the closeness of hue for the two variations of red.

Arcade Mode offers endless play – unless you fail to clear the marbles – again, with increasing difficulty the longer you play. Survival Mode is just what it sounds like – it starts off challenging and gets harder the longer you survive. For the curious, no, I have not won the Captain Darwin award yet. But I will.

There are several power ups to assist you with your game play. These randomly generated power ups include the standard row (fireball) or column-clearing (lightning bolt) bombs, as well as the non-discriminatory marble-blasting WMD (weapon of marble destruction) bomb. Another useful power up is the Chainsaw, which will clear a few marbles out of a column. This comes in handy for getting rid of overhanging marbles or X-blockers. Another power up will clear all of the X-blocker marbles, while the paint drop power up will convert several marbles, including the X-blockers, to match the colour of the paint drop. If you place this power up right, you can convert a very large number of marbles to one colour, allowing for an easy and large area clearing. Another power up will clear all marbles of one colour from the screen, which can also lead to some very nicely chain matches, and the multi-coloured Joker power up will Murphid Survivor Modecomplete a matched set for you, getting rid of more pesky marbles.

Rounding out your power arsenal is the coveted power medallion. Interspersed throughout various Campaign Mode levels, these medallions come in a variety of colours. Match its colour to capture the medallion, which then be iheld for you on the left side of the screen. These medallions come in very handy as they will clear half the screen for you should the marble wall advance past your defenses to the top of the screen. Players are also rewarded with bonus points for combo matches. Your current bonus multiplier is always displayed to the right of your screen.

According to Decapod’s dev blog, the studio is working on Murphid’s first update which will be available in a few weeks. One thing that I hope they do not change is the non-rotation of marbles. Some may see this as a fault, but I do not. I believe that the non-rotation factor makes the player (namely, me) pay more attention and come up with plans which I must deploy in rapid succession in order to stop the advancement of the Coloured Marble Liberation Army. Grab the demo, buy the game – either way, I recommend giving Murphid a go. I rate this title at 5/5 on the scale of puzzle games I will play over…and over…and over…

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21st May 2010

Canadian Hockey League Partners With EA Sports for NHL 11

Canadian Hockey LeagueThe Canadian Hockey League (CHL) in association with Electronic Arts Inc. have just announced a four year agreement that will see the league included in EA SPORTS™ NHL® products. The three regional leagues that make up the CHL, including the Western Hockey League (WHL), the Ontario Hockey League (OHL) and the Quebec Major Junior Hockey League (QMJHL), will all have their teams and players represented in EA SPORTS NHL 11 when it becomes available in retail stores this September.

Representing 51 Canadian and nine American teams with players aged 16-20 the CHL is the top development league in the world and the number one provider of talent to the NHL. 47% of all players selected in the 2009 NHL Entry Draft came from CHL teams. The 2010 NHL Entry Draft could mark the fourth straight year where a CHL player is selected first overall, with Tyler Seguin of the Plymouth EA SportsWhalers and Taylor Hall of the Windsor Spitfires representing the top two ranked players by NHL Central Scouting.

“The CHL is very excited to partner with an industry leader like EA SPORTS to create a brand new way for CHL fans to associate with their favorite CHL teams and players,” said David Branch, President, CHL. “This opportunity also provides EA SPORTS fans around the world the ability to learn more about the next wave of NHL stars as they compete in the best development league in the world.”

“It’s exciting to have the CHL integrated into our game for the first time,” said Jordan Edelstein, VP of Marketing, EA SPORTS. “Their inclusion will make NHL 11 the most definitive and complete hockey experience available.”

Four of the last five players to be featured on the cover of EA SPORTS NHL Series games are CHL graduates including Patrick Kane, Dion Phaneuf, Eric Staal and Vincent Lecavalier.

The licensing agreement between EA SPORTS and the CHL allows the following to be included in NHL 11:

* Ability to play with all 60 teams that make up the CHL
* Names and Likenesses of players that are on the rosters of a CHL team
* Mastercard Memorial Cup
* CHL new RBK Edge Jersey design in NHL 11
* WHL, OHL and QMJHL logos and league structures
* The CHL integration in NHL 11 will tie to several modes in the game including Be A Pro, Be A GM,    Tournament Mode, Season Mode and Playoff ModeNHL 11

The EA SPORTS NHL franchise has won 22 Sports Game of the Year awards over the past three years. This year the NHL 11 franchise begins a new era with gameplay innovations that are set to deliver the most realistic, accurate and exciting representation of NHL hockey to date.

NHL 11 will be available for the PlayStation®3 computer entertainment system and Xbox 360® video game and entertainment system with an MSRP of $59.99. It is developed by EA Canada in Burnaby, B.C. The game has not yet been rated by the ESRB.

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21st May 2010

International Awards and New Releases

Digital LeisureDigital Leisure has officially announced Mix Superstar for the Wii. Expected to be available on WiiWare in 2010, and according to the game’s site, you’ll be able to create, mix and record your own royalty-free musical masterpieces right on your Wii™. Mix Superstar will allow you to export your music creations or download them to your computer so you can take them on-the-go. You will also be able to use WiiConnect24™ to send those hits to your Wii Friends or collaborate on mixes. Mix Superstar has full support for both the Logitech® USB Microphone and Wii Speak so you will even be able to add your own vocals.

[youtube:http://www.youtube.com/watch?v=ZKHViUQRccQ]

Wired WomanWired Woman Vancouver invites you to discover the value and learn effective strategies for Building a Community Through Social Media, a one-evening seminar taking place on June 14th at UBC Robson Square. Tickets for this event are $35.00 for members or $40.00 for non-members. Wired Woman costs nothing to join, so save a quick $5.00 by joining the network.

What is community in relation to the web? Community is beyond a blog, and a few people following you on Twitter. This evening will help you realize what the new meaning of an online community is, and why it holds an important spot at the new marketing table. Find out how the experts are building, engaging, and managing their communities.

Session Speakers:

Briana Tomkinson – Tenth to the Fraser and Fjord West
Carisa Miklusak – SoMedios
Chris Breikss – 6S Marketing
Mhairi Petrovic – Out-Smarts Marketing
Sibylle Tinsel – Club Fat Ass

If you are in Toronto, Wired Woman is hosting an evening event on June 1st titled Social Networking Your Way to Better Work with guest speaker Mark Swartz, author of Get Wired, You’re Hired.

This interactive session covers social networking techniques that are proven to increase your marketability. Get up to speed, find work faster and enhance your employee worth. During this brief but informative session you will learn how to:

* Leverage your virtual contacts for networking into the hidden job market
* Increase your visibility and presence
* Research employers for the inside scoop, giving yourself the competitive edge
* Build your professional brand online and merge this with traditional marketing material
* Boost your value as an employee using Web 2.0
* Differentiate yourself from your peers

namcoNamco Networks is excited to announce its ‘Win a PAC-MAN-themed smart car’ sweepstakes to celebrate the video game icon’s 30th birthday.

“Over the last 30 years, PAC-MAN has continued to evolve and be relevant with his fans—no matter the pacmandemographic or generation. Giving away a smart car that commemorates his 30 years is a way for us to show our appreciation to one of the many fans out there.”

From May 21 through August 20, participants from the U.S. and Canada are encouraged to visit PAC-MAN’s official site and fill out the electronic entry form. No purchase is required to enter but you must be at least 18 years of age. Further information on the sweepstakes, including official rules and regulations, can also be found there. The winner of the brand new 2010 PAC-MAN-themed smart car will be selected on September 3, 2010. *Note: At press time, the electronic entry form was not visible on the site. I haven’t been able to speak with anyone from Namco yet, but perhaps the form will become available on May 22, which Namco has stated online is the “official” birthday for Mr. PacMan.

According to Kenji Hisatsune, CEO of Namco Networks, “Over the last 30 years, PAC-MAN has continued to evolve and be relevant with his fans—no matter the demographic or generation. Giving away a smart car that commemorates his 30 years is a way for us to show our appreciation to one of the many fans out there.” Read the rest of this entry »

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20th May 2010

News As Diverse As Our Country

Canada Media FundThe Canada Media Fund’s business policies are now available. This document, Appendix B: Business Policies (PDF), includes the following information:

Default Policy
Accounting and Reporting Requirements
Producer’s Fees and Corporate Overhead Policy
Completion Protection Policy
Production Insurance Policy
Standard Recoupment Policy
Treatment of Tax CreditsMIGS

The Montreal International Game Summit has unveiled its web site for 2010. Although much of the content is still focused on last year’s conference, more information will be available soon for the November 8 & 9th event.

IUGOSince the launch of Implode XL’s latest update which brought the level editor to the iPhone on May 11, 2010 (a little over a week ago), new levels have exploded into the game. IUGO is happy to share some exciting stats about the accumulating user-generated content:
Implode XL
There is now over 10x the amount of content for users to play. IUGO has done updates providing users with 170 levels to play, and there are now over 550 levels are being downloaded and played every day. In total over 100,000 levels have been downloaded and played to-date and over 2,300 levels have been rated by players.

“We are beyond pleased with the reception and engagement that our users have had with the newly launched level editor for Implode XL,” beams Sarah Thomson, IUGO’s Director of BD. “There are some incredibly challenging and creative levels being built and we’re excited that Implode XL fans now have fresh puzzles to solve all the time. We will continue to create games with compelling features that encourage user interactivity and a meaningful social layer. We’re just getting started!”

Implode XL featuring the new level editor for all iDevices is available on the App Store for $2.99 US.

Eidos MontrealEidos Montreal is recruiting playtesters for its new PlayTest facility. If you live in or near Montreal, this could be a great opportunity for you to put all those hours of gameplay experience to good use. For those looking for other employment in the game development industry, Eidos Montreal also has a number of career positions open.

Need For SpeedThis morning on Twitter, Team Need For Speed announced a new build project with Vaughn Gittin Jr. This project involves a 1969 Mustang which Vaughn has been working on since December 2009. Team NFS unveiled a first look at the classic muscle car, which will be unveiled at SEMA 2010 as well as making an appearance in a future Need For Speed title. Check out the details and picture on the Team NFS blog.

MaRSMaRS, a Toronto-based not-for-profit innovation centre, is the newest addition to the Canadian Digital Media Network (CDMN). The collaboration will enhance levels of technology commercialization and help develop successful companies in the digital media sector. The announcement follows on the Canada 3.0 2010 digital media forum in Stratford held May 10-11 where Industry Minister Tony Clement emphasized the importance of digital media to Canada’s economy.

“Bringing together MaRS and the collaboration network of the CDMN will enable powerful progress for digital media in Canada,” said Kevin Tuer, Managing Director of the CDMN. “Helping more start-up digital companies bring products to market and creating opportunities for growth in the Information and Communications Technology field is critical both for Ontario and all of Canada.”

MaRS advisors have been helping tech companies with advice, education, market insight and access to capital since 2006.

“At MaRS we are dedicated to furthering growth in the ICT sector by enabling the success of emerging technology companies,” said advisor Krista Jones, ICT Practice Lead. “We’re located in the heart of Toronto and have worked with hundreds of early-stage companies across Ontario to help them build their ventures into global successes.”

Together MaRS and the CDMN, which is headquartered in Waterloo Region and now connects nodes throughout Canada, will share and develop knowledge through surveys, data-mining and reports; develop programs to enhance entrepreneurial skills; promote the capabilities of digital media industries in Canada; and more. The CDMN was the organizer, with the University of Waterloo Stratford Campus, of the Canada 3.0 2010 forum.

wavefrontWavefront and SFU Present Developing Apps for Symbian. This seminar is targeted at developers who would like to learn the basics about developing apps on the Symbian platform. According to ABI Research, more than 330 million cell phones run Symbian OS with a 48% global market share for smartphones. Developers will learn how to leverage the Symbian Horizon Program, an application-publishing platform that allows developers to write an application once and publish it in dozens of Symbian app stores worldwide, and how to port apps from other platforms to Symbian. This seminar will take place on the morning of May 28th at Discovery Parks in Vancouver. Attendance is free, but registration is required.

Social Media ClubCurious about how to use Facebook, Twitter, and other social media to enhance your business? Wondering what your competitors, customers, and prospects are talking about? Or unsure of how to tell what’s working and what isn’t? Join the Social Media Club Vancouver at Social Media 101 where the answers to all of these questions will be explored.

With three light-speed presentations: 20 minutes for lecture, 10 minutes for Q&A, join Guacira Naves, Kemp Edmonds, and Tris Hussey, the clutter will be cleared and you will gain the critical information you need to advance your social media plans. Read the rest of this entry »

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19th May 2010

Designing Assassin’s Creed II With Patrick Plourde

Many thanks to Patrick Plourde, Lead Game Designer at Ubisoft Montreal for an in-depth look at Patrick Plourde - Photo Credit: GDC 2010Designing Assassin’s Creed II. Presented by the ACM SIGGRAPH Vancouver chapter last evening, Patrick’s presentation covered the main design focus followed to cram all of the great features and improvements we saw in Chapter Two of this very successful franchise.

The amount of development that went into Assassin’s Creed II is mind-boggling. With over 230 features and a dev team of over 300, just the massive amounts of data to keep a rein on would bury the uninitiated. Patrick stated that through the entire development process, the most Ezioimportant things to pay attention to are your game play pillars and the need to keep an honest perspective. He said that your game play pillars are used to create the challenge, while your supporting features give meaning and depth to the core, while exotic features are used to change the pace of the game.

Patrick also drew attention to the importance of play tests and making the most of the test feedback in the development of your title. Using a two-fold process of Qualitative and Quantitative Reporting will give developers a very good perspective of what gamers like or do not like, as well as how they are playing your game. The Quantitative portion focuses on data tracking and usability reports, which provide concrete information to orient discussion on data instead of personal opinions. Meanwhile, the appreciative, or Qualitative reports, give context to the data you’ve collected, and you can see what is working, what isn’t, and what changes need to be made so that the gamer can more fully experience (and enjoy) the mechanics of the Assassin's Creed Brotherhoodgame.

Patrick also touched briefly on the upcoming Assassin’s Creed: Brotherhood and how everything learned in the two previous Assassin’s Creed development processes helped the team work quickly through a very short ten month production window. A big part of this was the strength, scope and depth of the team’s design documents. He stated that it is very important to keep your documentation up-to-date right through until the end of the project. Paying attention to your development documentation will cut down on needless questions and distractions, as well as force you to think and keep track of the vision for your title. As has been stated in many, many game dev seminars – it is cheaper to fail on paper than in production – and Patrick reiterated this by saying how important it is to challenge every feature you want in your game on paper first. This is not a perfect process, but it will reduce risk to your bottom line. In reply to a question asked from the audience, Patrick noted that features drove a large part of the story, and have a big part in the future of where the Assassin’s Creed franchise is heading in the future. Too bad he wouldn’t expand on that future…just where is Assassin’s Creed III going to take us? Curious gamers want to know.

Vancouver SIGGRAPH ChapterSIGGRAPH Vancouver has two more upcoming events which may interest you. The first is Alice in Wonderland – Creating Underland on May 25th at the Empire Theatre on Granville. This session features Alice In Wonderlandtwo presentations, the first with animation director David Schaub (Sony Pictures Imageworks), who will give you a look behind the talent and tools that were used to create Alice In Wonderland. Mr. Schaub will focus primarily on the standard creative elements of the show, but he will also provide insight into the surprising challenges and innovative technical solutions that were used to breathe digital life into over 30 inhabitants of Underland including the Mad Hatter, the Red Queen and the Cheshire Cat.

The second Creating Underland session will be presented by freelance Visual Effects Supervisor Carey Villegas, who will focus on the process of photographing the “live-action” component of the film, as well as the many challenges that he and Senior Visual Effects Supervisor, Ken Ralston faced in post production while creating the visual and stereo 3D effects. A screening of Alice in Wonderland will follow the technical presentations. Tickets for this event are $20.00 for non-members and $15.00 for members.

The other upcoming SIGGRAPH Vancouver event, just announced last night, will focus on The ModNation RacersMaking of ModNation Racers. Featuring Clint Hanson, Lucas Granito and James Grieve from United Front Games, this panel presentation will take place on June 29th at the VanCity Theatre. Tickets will be available to members for $10.00 and $20.00 for non-members. As of press time, this event had not yet been added to the SIGGRAPH Vancouver web site, so you’ll have to check the association’s site later for ticket availability.

LudiaInteractive entertainment company Ludia and FremantleMedia Enterprises (FME) have announced the availability of The Price Is Right game ($9.99) for the Sony PlayStation®3 computer entertainment system on the PlayStation®Network. Players can now “COME ON DOWN” for their shot in Contestant’s Row, bid on items in 19 different pricing games, test their luck with spinning The Big Wheel, and experience the winner-takes-all tension of the Showcase.

“We are pleased to extend our tremendously successful The Price Is Right game to PlayStation 3 systems via the PlayStation Network,” said Alex Thabet, Founder and CEO of Ludia Inc. “This first game release is just the beginning for Ludia games on PS3™, and further reinforces our multiplatform game strategy.” Read the rest of this entry »

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14th May 2010

Decapod Releases Debut Title Murphid

DecapodDecapod Studios, an independent game development company in Vancouver, is pleased to announce the release of their first title. Murphid is now available for download on XBOX Live Indie Games channel. In Murphid players must use their puzzle solving skills and fast reaction to withstand attack of gorgeous marble hordes and bring those beasts under control. MurphidDeep, yet simple core game mechanics coupled with astonishing graphics, immersive sound effects and adaptive gameplay result in intense climatic moments that modern gamers have come to expect. Murphid has been optimized for XBOX Live platform, works flawlessly with XBOX controllers, and looks dazzling in high definition.

Among the game’s features are:

• Engaging Campaign spawning more than 70 levels of marble blasting madness
• Three game modes for players to choose from to suit their playing style.
• More than 10 powerups to help players redefine the game field and wreak havoc in a blink of an eye.
• 8 Exclusive Awards to boost the replay value further by throwing extra challenges at the player.
• Pre-filled Leaderboards to give the game nostalgic, old-school touch.
• Awe-inspiring 720p HD visuals with full widescreen supportMurphid
• Charming sound effects to create the ambience.
• Adaptive gameplay technology for challenging and fun gaming experience for players of all ages.

“We are very excited to share the joy of Murphid with gaming community and hope everyone will have as much fun playing Murphid as we had developing it. I hope you dig it!”, says Dennis Brandis, Decapod Studios’ Managing Director.

Murphid is available on XBOX Live Indie Games channel for 240 MS points (approx $2.99) in the following countries: Canada, France, Germany, Italy, Japan, Singapore, Spain, Sweden, United Kingdom and United States.

EA SportsEA Sports™ is giving its fans an opportunity to create their own one-liners for the upcoming EA Sports NBA Jam videogame (no purchase necessary). Fans can submit and vote for their favorite lines to be read by the original voice of NBA Jam, Tim Kitzrow, who reprises his role as the legendary announcer.

Fans can submit their one-liners the game’s Facebook page, and 64 finalists, as chosen by the EA Sports NBA Jam team, will go head-to-head in a single elimination bracket with fan votes determining the winners. The four finalists will have a once-in-a-lifetime opportunity to have their one-liners included in the game and heard by millions of people around the world. Eligibility restrictions do apply, please see the Contest Rules for complete details.

Contest Schedule:

May 13th – Contest Submissions Open
May 19th – Contest Submissions Close
May 24th – 64 Finalists Announced
May 25th – Fan voting begins
June 23rd – Winners Announced

“NBA Jam is one of the most popular and culturally influential arcade basketball games ever made, and is widely known for its one-liners like Boom-Shaka-Laka and He’s on Fire,” says Kitzrow, the original voice of NBA Jam. “I am really excited to be a part of the remake and for fans to create the expressions that could become culturally iconic in the years to come.” Read the rest of this entry »

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13th May 2010

Stimulate Your Brain with Canadian Digital Media Offerings

Canada Media FundLeading our News Briefs today, the Canada Media Fund’s Experimental Stream Application Form is now available for download from the CMF web site. Also announced today were the winners of the CMF Hot Docs Contest.  The two winners were Mark Montague of Saskatchewan, Producer and Director of Minds Eye Entertainment, and Agata Ivanna Pogorelsky of Toronto, Creative Assistant at South American Vision. Both won passes to the 2010 Hot Docs Festival, giving them access to all films and festival events. Super Mario Galaxy2

Nintendo CanadaToronto-area Mario fans of all ages will be among the first Canadians to get hands-on play time with the sequel to the 2007 debut Super Mario Galaxy. A special guest will make a surprise landing during the event, where participants will be able to enjoy on-site entertainment, receive exciting Nintendo giveaways (while supplies last), and have the chance to win 1 of 50 copies of the new game. The Canadian launch party for Super Mario Galaxy™ 2 will take place at Yonge-Dundas Square on Sunday, May 23rd from 12 noon until 8pm.

Fit BrainsFor those who may not already know this, Reader’s Digest Online teamed up with Fit Brains to bring some of their popular word games to the Word Power Rechargedinternet, your PC and yes, your iPhone. Word scrambler Word Power: Brain Sparks is available in the iTunes store for $2.99, while Word Power: Recharged is playable on your PC at the Reader’s Digest site or at Fit Brains, and will be available through other game portals as well. A third game, Word Power: The Green Revolution is downloadable to your PC for only $19.99 from either site. All three games are linked to the Word Power Network, which allows players to see their placing on the leaderboards and share in-game awards.

IUGOToday is the last day that you can grab IUGO’s Daisy Mae’s Alien Buffet for the iPhone for free. You’d best hit the iTunes store now and grab this crazy earth-based alien-shoot-em-up while you can, because tomorrow you’ll have to pay for it. This offer is brought to you in part by OpenFeint’s Free Game of the Day programme. The aliens don’t stand a chance, because last Saturday, over 125 000 earth defenders joined Daisy Mae and her cause to rid the planet of hostile inter-planetary immigrants.

Bioware CorpBioware has announced new DLC for Mass Effect 2. Overlord will be available in June for 560 MS (or Bioware) points and will offer five new action packed levels Mass Effect 2 Overlordand two new achievements. The action in this next DLC expansion will centre around an experimental and dangerous Virtual Intelligence creature that has been unleashed and is taking over any technology it finds to serve its purposes, including the Geth. Commander Shepard and his (or her) squad must infiltrate the VI’s heavily guarded fortress and shut it down before it can beam itself off planet, continuing its wave of havoc across the galaxy.

innovacorpDartmouth’s Innovacorp will be presenting a breakfast seminar on the morning of May 26th at the Innovation Boardroom, starting at 8:45am. The seminar’s topic is Building Effective Distribution Channels and will feature an expert panel who will discuss insights and advice on distributors and distributor agreements.

The panel will be moderated by Innovacorp’s interim president and CEO, Stephen Hartlen, and will feature Ian Lucas, executive vice president of innovation and strategy, Ocean Nutrition Canada Ltd., Robert Nadeau, a partner at law firm Kerr & Nadeau, and Mike Flynn, director of business development at Tether.

PricewaterhouseCoopersAfter six weeks of heated debate from online discussions about Canada’s future in the digital economy, three winners emerged from the ‘crowdsourcing’ competition called Canada’s Digital Compass, hosted by PricewaterhouseCoopers LLP (PwC). The dialogue was spread among contributors from all parts of Canada and included more than 1,200 site visitors and overall, 70 ideas were submitted for voting.

The categories were judged by a panel from a wide range of industry backgrounds as well as community participation. Each week, starting on March 16, a new subject competition was launched and the five topics were: technology, education, media production, connectivity and policy development.

The winners were:

First place: Brady Gilchrist for his ideas on “World Leadership in Digital Health Care.” In his summary, Brady believes that digital health care is the merger of traditional healthcare with new ideas born of digital technology to aid in solving complex problems and infusing “net style innovation into solving complicated problems.”

Second place: Russell Fordham for his thoughts on “Digital Literacy for All Canadians.” Russell suggests that for Canada to be a global leader in the digital economy, all our citizens need to have the basic abilities to function and thrive in this environment, supported with the partnership of government, educational institutions and businesses.

Third place: Alan Sawyer for “Implementing Temporary Advertising Tax Credits to Stimulate Canadian-based, On-line Video Distribution.” Alan notes that implementing tax credits for allowable expenditures on advertising at Canadian-owned, new media content sites would stimulate the development of new Canadian sites and increase Canadian content available for Canadian-owned media distribution.

The winners all received tickets to the Canada 3.0 Conference in Stratford, Ontario which took place May 10-11. The event featured leaders from across the country who continued the conversation on the future of digital media in Canada. “We created Canada’s Digital Compass to encourage new discussions to a broad audience on this topic and our goal was certainly accomplished,” says Tracey Riley, partner and national leader of the Technology, Information, Communication and Entertainment (TICE) practice of PwC.

Riley was happy with the turnout of participants to the crowdsourcing event and the wide range of topics that were being debated. During the last day of the competition, voting became more frequent and the leader-board changed hands several times. “We had lots of submissions on mobile and wireless project ideas but we were a bit surprised there wasn’t more discussion on cloud computing and green tech which are very popular topics at the moment,” she said. Read the rest of this entry »

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11th May 2010

Prepare the Dojo – Digital Kung Fu Returns

The Centre for Digital Media will once again be hosting Digital Kung Fu, a day of intensive training and professional development workshops, on May 28th at the Great Northern Way Campus in Vancouver.

Digital Kung Fu offers a full day of interactive sessions to help inspire new ideas and develop them into realizable goals. Participants will be treated to insider techniques for the conceptualizing, visualizing, prototyping and pitching of ideas, as well as insights into current industry trends and technologies. The day will open with registration at 8:30am and sessions will carry out through the day until 5:00pm. Cost to attend the event is $125.00 or $75.00 for students and professionals who are between contracts.

Speakers include Adrian Crook, Jake Birkett, Shane Neville, Kerry Corlett, Sean Murch and Earl Hong Tai. Topics include Biz Dev – Tips, Tricks & General Advice, If you’re not Indie…Stories From The Front Line, How to Boot-Strap a Successful Digital Media Start-Up: 101 and more. We attended some of the sessions last year, and highly recommend your attendance.

A video recording of  yesterday’s Canada 3.0 Forum’s Keynote Address from The Honourable Tony Clement,  Minister of Industry is now available for viewing, along with a text transcript of his presentation, is now available on the Digital Economy Consultation site.

[youtube:http://www.youtube.com/watch?v=9Kh1yAbV4s8]

Digital LeisureDigital Leisure’s latest game title is now available for download to your Wii (500 Wii Points) or DSi (500 Nintendo DSi Points). Chess Challenge will try your patience quotient as you perfect your chess skills by playing against the computer in multiple difficulty modes, or play against your friends in either shared or wireless play via DS Wireless Play or Nintendo® Wi-Fi Connection.Chess Challenge

Start by practicing with some casual games, then work your way up in fully Elo-rated matches. You’ll even be able to track all of your game-play stats – win, lose or draw. Chess Challenge! will keep both novice and expert players glued to the screen for hours.

With the Wii version of Chess Challenge, you can play online matches and see how your rating stacks up against competitors around the world by viewing the online Leaderboard. If you don’t have time to play your friends in a live chess game, Chess Challenge! also lets you play with up to five different Wii Friends using WiiConnect24™. With full Mii™ character support you can really bring your games to life. Start by practicing with some casual games, then work your way up in fully Elo-rated matches. With all of these game-play options, you’re in for some serious chess action. Chess Challenge is rated E for Everyone by the ESRB.Assassin's Creed Brotherhood

Ubisoft® Canada has officially announced new product details for Assassin’s Creed Brotherhood, the next iteration of the critically acclaimed, multi-million unit selling franchise. Assassin’s Creed Brotherhood will ship Holiday 2010 for the Xbox 360® video game and entertainment system from Microsoft, the PLAYSTATION®3 computer entertainment system and the PC. Assassin’s Creed Brotherhood is a worldwide production effort led by the Ubisoft Montreal Studio in collaboration with Ubisoft studios in Singapore, Bucharest, Québec City and Annecy (known for developing Splinter Cell Chaos Theory’s Multiplayer).

The critically acclaimed single player experience of Assassin’s Creed is back and better than ever as Ezio returns in a powerful struggle against the powerful Templar Order. Now a legendary Master Assassin, he must journey to Rome, center of power, greed and corruption to strike at the heart of the enemy. Defeating the corrupt tyrants entrenched there will require not only strength, but leadership, as Ezio commands an entire Brotherhood that will rally to his side.  Only by working together can the Assassins Assassin's Creed Brotherhooddefeat their mortal enemies.

And for the first time, Assassin’s Creed Brotherhood offers a never-before-seen multiplayer layer.  Players can help the Templars by using Abstergo to train in the art of Assassination to eliminate the Assassins once and for all. Players can choose from a wide range of unique characters, each with their own signature weapons and assassination techniques, and match their skills against other players from all over the world in different game modes.

·    Master The Possibilities – As Ezio, a legendary Master Assassin, experience over 15 hours of single-player gameplay set in the living, breathing, unpredictable city of Rome
·    Lead a Legendary Brotherhood – Recruit and train promising young Assassins.  Deploy them across the city as you see fit, or call upon them to aid you in your quests
·    Experience A Rich Historical Tapestry – Collaborate with real historical characters such as Leonardo da Vinci, Niccolo Machiavelli and Caterina Sforza
·    Win The Heart of a City – Use your hard-won currency to revitalize the crumbling capital city.  Rally the citizens to your cause and unlock extra factions and missions
·    Deploy Secret Weapons – Swiftly eliminate your enemies using tools such as poison darts, parachutes, double hidden blades, hidden guns, and an advanced flying machine at your disposal.
·    Memorable Multiplayer – Choose from multiple authentic character classes, each with their own signature weapons and killing moves.  With richly-detailed maps and a wide variety of unique multiplayer modes, you’ll never fight the same way twice

quickmobileQuickMobile and The Canadian Film Centre’s (CFC) Worldwide Short Film Festival (WSFF), have partnered to create both the 2010 Worldwide Short Film Festival App for iPhone and iPod Touch, and a new mobile website to enhance and extend this year`s Festival for attendees and fans worldwide. The 2010 CFC Worldwide Short Film Festival presented by TELUS, will take place from June 1st to 6th in Toronto, Canada.

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posted in Action Adventure, Animation, Associations, Awards, Business News, Careers, Digital Products, Education, Events, Everyone, Game Dev, Government, Mature, National News, New Releases, Puzzle, Research Studies, Social Media, Upcoming Releases By: | Print This Post Print This Post

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