Canada – Just announced late last night, Vancouver independent game designer and consultant Adrian Crook has been signed to design a console game for a new movie IP. Congratulations Adrian, and I am definitely looking forward to more details when they are released. This will be Adrian’s second freelance console game project.
Vancouver’s Annex Pro will be attending SIGGRAPH 2009 in New Orleans to promote several of the products they carry, including Vicon Boujou v5, PipelineFX Qube, Pixologic ZBrush, EyeonFusion, HP, Chaos Software V-Ray for Maya and the wide range of Autodesk titles, as well as StudioGPU with MachStudio Pro at the AMD booth. Please contact Kerry for a product and booth tour at the show.
I’d also like to send a shout-out to the folks at dimeRocker and Overinteractive Media whom I finally had the pleasure of meeting in person at last Friday’s Unity 3D Vancouver Users’ Group launch at District 319. It was a great event, and Unity 3D looks like a great development tool. In addition, and in support of Unity 3D’s Summer of Code initiative, dimeRocker would like to offer free office space for a lucky Vancouver candidate who receives support from Unity for their project. You will be surrounded by like-minded Unity heads, given a desk and chair in a cozy corner for you and your laptop as well as access to our humble amenities, including coffee throughout the week and beer on Fridays. Those lucky individuals chosen by the gang in Copenhagen can forward their resume and brief description of their Unity-supported project to J.Joly at Overintactive Media. Thank you to Kerry Corlett of Annex Pro for the introduction to Micah Groberman, Executive Director of Vancouver’s Somatone Interactive Audio studio, and to Carolyn Carnes of Flash Fire Communications for bringing Corey Rollins of Shogun Gamer to our attention.
I also had the pleasure of meeting Ted Nugent, President of Genius Factor Games. His studio has a new title coming out in just a few weeks which will join their previous title, Gravity Well in the iTunes App store. Also keeping busy are developers John Warner, Mitch Lagran and writer Steve Waldman, all keeping busy at Greener Grass Games on “a free to play, full 3d, episodic, browser-based game that centers around environment exploration and features a compelling, mysterious story line.”
Just a reminder that we are holding a contest to give away a copy of PROTOTYPE for the 360. Entries
close tonight (late entries not penalized, we just wanted to see how many people could make deadline), and the winning name will be randomly drawn by Kelly Zmak and Dave
Fracchia over at Radical’s studio this Thursday afternoon.
Splinter Cell fans will have to wait a bit longer for the next title in the series. Ubisoft announced yesterday that Splinter Cell: Conviction™ and Red Steel® 2, whose releases were previously planned for the third fiscal quarter, will now be released in the fourth fiscal quarter. Ghost Recon® and I am Alive™, which were previously scheduled for release in the fourth fiscal quarter, will now strengthen the line-up for fiscal 2010-11. Read the rest of this entry »